src/kdtree.h
author Radek Brich <radek.brich@devl.cz>
Sat, 24 Nov 2007 21:55:41 +0100
branchpyrit
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kd-tree: traversal algorithm (KdTree::nearest_intersection)
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#ifndef KDTREE_H
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#define KDTREE_H
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#include <vector>
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#include <iostream>
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#include <fstream>
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#include "scene.h"
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using namespace std;
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class ShapeList: public vector<Shape*>
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{
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};
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class Container
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{
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protected:
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	BBox bbox;
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	ShapeList shapes;
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	Container(): bbox(), shapes() {};
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	virtual ~Container() {};
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	virtual void addShape(Shape* aShape);
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	//void addShapeNoExtend(Shape* aShape) { shapes.push_back(aShape); };
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	virtual Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
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		float &nearest_distance);
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	virtual void optimize() {};
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};
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class KdNode
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{
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	float split;
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	bool leaf; /* is this node a leaf? */
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	short axis; /* 0,1,2 => x,y,z */
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	KdNode *children;
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	ShapeList shapes;
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	KdNode() : leaf(true), axis(0), shapes() {};
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	void setAxis(short aAxis) { axis = aAxis; };
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	short getAxis() { return axis; };
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	void setSplit(float aSplit) { split = aSplit; };
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	float getSplit() { return split; };
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	void setLeaf(bool aLeaf) { leaf = aLeaf; };
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	bool isLeaf() { return leaf; };
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	KdNode *getLeftChild() { return children; };
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	KdNode *getRightChild() { return children+1; };
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	void addShape(Shape* aShape) { shapes.push_back(aShape); };
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	void subdivide(BBox bbox, int depth);
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};
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class KdTree: public Container
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{
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	KdNode *root;
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	bool built;
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public:
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	KdTree() : Container(), built(false) {};
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	void addShape(Shape* aShape) { Container::addShape(aShape); built = false; };
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	Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
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		float &nearest_distance);
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	void optimize() { build(); };
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	void build();
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	void save(ostream &str, KdNode *node = NULL);
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	void load(istream &str, KdNode *node = NULL);
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};
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#endif