author | Radek Brich <radek.brich@devl.cz> |
Sat, 08 Dec 2007 12:37:45 +0100 | |
branch | pyrit |
changeset 28 | ffe83ca074f3 |
parent 25 | b8232edee786 |
child 31 | b4e09433934a |
permissions | -rw-r--r-- |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
1 |
/* |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
2 |
* C++ RayTracer |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
3 |
* file: scene.h |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
4 |
* |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
5 |
* Radek Brich, 2006 |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
6 |
*/ |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
7 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
8 |
#ifndef SCENE_H |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
9 |
#define SCENE_H |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
10 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
11 |
#include <vector> |
28
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
12 |
#include <typeinfo> |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
13 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
14 |
#include "noise.h" |
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
15 |
#include "vector.h" |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
16 |
|
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
17 |
/* |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
18 |
triangle intersection alghoritm |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
19 |
chooses are: |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
20 |
TRI_PLUCKER |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
21 |
TRI_BARI |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
22 |
TRI_BARI_PRE |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
23 |
*/ |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
24 |
#if !defined(TRI_PLUCKER) && !defined(TRI_BARI) && !defined(TRI_BARI_PRE) |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
25 |
# define TRI_BARI_PRE |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
26 |
#endif |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
27 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
28 |
using namespace std; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
29 |
|
12
f4fcabf05785
kd-tree: traversal algorithm (KdTree::nearest_intersection)
Radek Brich <radek.brich@devl.cz>
parents:
9
diff
changeset
|
30 |
class Ray |
f4fcabf05785
kd-tree: traversal algorithm (KdTree::nearest_intersection)
Radek Brich <radek.brich@devl.cz>
parents:
9
diff
changeset
|
31 |
{ |
f4fcabf05785
kd-tree: traversal algorithm (KdTree::nearest_intersection)
Radek Brich <radek.brich@devl.cz>
parents:
9
diff
changeset
|
32 |
public: |
15
a0a3e334744f
C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
14
diff
changeset
|
33 |
Vector3 o, dir; |
a0a3e334744f
C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
14
diff
changeset
|
34 |
Ray(const Vector3 &ao, const Vector3 &adir): |
a0a3e334744f
C++ demos: prepare infrastructure, add spheres_shadow.cc
Radek Brich <radek.brich@devl.cz>
parents:
14
diff
changeset
|
35 |
o(ao), dir(adir) {}; |
12
f4fcabf05785
kd-tree: traversal algorithm (KdTree::nearest_intersection)
Radek Brich <radek.brich@devl.cz>
parents:
9
diff
changeset
|
36 |
}; |
f4fcabf05785
kd-tree: traversal algorithm (KdTree::nearest_intersection)
Radek Brich <radek.brich@devl.cz>
parents:
9
diff
changeset
|
37 |
|
20
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
38 |
class Quaternion |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
39 |
{ |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
40 |
public: |
22 | 41 |
Float a,b,c,d; |
20
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
42 |
Quaternion(): a(0), b(0), c(0), d(0) {}; |
22 | 43 |
Quaternion(const Float aa, const Float ab, const Float ac, const Float ad): |
20
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
44 |
a(aa), b(ab), c(ac), d(ad) {}; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
45 |
Quaternion(const Vector3& v): a(1), b(v.x), c(v.y), d(v.z) {}; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
46 |
|
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
47 |
Vector3 toVector() { return Vector3(b/a, c/a, d/a); }; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
48 |
|
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
49 |
Quaternion normalize() |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
50 |
{ |
22 | 51 |
Float f = 1.0f / sqrtf(a * a + b * b + c * c + d * d); |
20
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
52 |
a *= f; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
53 |
b *= f; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
54 |
c *= f; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
55 |
d *= f; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
56 |
return *this; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
57 |
}; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
58 |
friend Quaternion operator*(const Quaternion &q1, const Quaternion &q2) |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
59 |
{ |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
60 |
return Quaternion( |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
61 |
q1.a*q2.a - q1.b*q2.b - q1.c*q2.c - q1.d*q2.d, |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
62 |
q1.a*q2.b + q1.b*q2.a + q1.c*q2.d - q1.d*q2.c, |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
63 |
q1.a*q2.c + q1.c*q2.a + q1.d*q2.b - q1.b*q2.d, |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
64 |
q1.a*q2.d + q1.d*q2.a + q1.b*q2.c - q1.c*q2.b); |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
65 |
}; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
66 |
friend Quaternion conjugate(const Quaternion &q) |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
67 |
{ |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
68 |
return Quaternion(q.a, -q.b, -q.c, -q.d); |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
69 |
} |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
70 |
}; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
71 |
|
19
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
72 |
class Camera |
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
73 |
{ |
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
74 |
public: |
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
75 |
Vector3 eye, p, u, v; |
22 | 76 |
Float f; |
19
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
77 |
|
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
78 |
Camera(): eye(0,0,10), p(0,0,-1), u(-1,0,0), v(0,1,0), f(3.14/4.0) {}; |
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
79 |
Camera(const Vector3 &C, const Vector3 &ap, const Vector3 &au, const Vector3 &av): |
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
80 |
eye(C), p(ap), u(au), v(av), f(3.14/4.0) {}; |
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
81 |
void setEye(const Vector3 &aeye) { eye = aeye; }; |
22 | 82 |
void setFocalLength(const Float af) { f = af; }; |
20
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
83 |
void rotate(const Quaternion &q); |
22 | 84 |
void move(const Float fw, const Float left, const Float up); |
19
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
85 |
}; |
4e0955fca797
added Camera, currently w/o Python binding
Radek Brich <radek.brich@devl.cz>
parents:
15
diff
changeset
|
86 |
|
7
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
87 |
/* axis-aligned bounding box */ |
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
88 |
class BBox |
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
89 |
{ |
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
90 |
public: |
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
91 |
Vector3 L; |
14
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
92 |
Vector3 H; |
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
93 |
BBox(): L(), H() {}; |
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
94 |
BBox(const Vector3 aL, const Vector3 aH): L(aL), H(aH) {}; |
22 | 95 |
Float w() { return H.x-L.x; }; |
96 |
Float h() { return H.y-L.y; }; |
|
97 |
Float d() { return H.z-L.z; }; |
|
98 |
bool intersect(const Ray &ray, Float &a, Float &b); |
|
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
99 |
}; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
100 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
101 |
class Light |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
102 |
{ |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
103 |
public: |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
104 |
Vector3 pos; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
105 |
Colour colour; |
21
79b516a3803d
naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents:
20
diff
changeset
|
106 |
bool cast_shadows; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
107 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
108 |
Light(const Vector3 &position, const Colour &acolour): |
21
79b516a3803d
naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents:
20
diff
changeset
|
109 |
pos(position), colour(acolour), cast_shadows(true) {}; |
79b516a3803d
naive color driven sub-sampling
Radek Brich <radek.brich@devl.cz>
parents:
20
diff
changeset
|
110 |
void castShadows(bool cast) { cast_shadows = cast; }; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
111 |
}; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
112 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
113 |
class Texture |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
114 |
{ |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
115 |
public: |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
116 |
Colour colour; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
117 |
Colour evaluate(Vector3 point) |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
118 |
{ |
22 | 119 |
Float sum = 0.0; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
120 |
for (int i = 1; i < 5; i++) |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
121 |
sum += fabsf(perlin(point.x*i, point.y*i, point.z*i))/i; |
22 | 122 |
Float value = sinf(point.x + sum)/2 + 0.5; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
123 |
return Colour(value*colour.r, value*colour.g, value*colour.b); |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
124 |
}; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
125 |
}; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
126 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
127 |
class Material |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
128 |
{ |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
129 |
public: |
22 | 130 |
Float ambient, diffuse, specular, shininess; // Phong constants |
131 |
Float reflection; // how much reflectife is the surface |
|
132 |
Float refraction; // refraction index |
|
133 |
Float transmitivity; |
|
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
134 |
Texture texture; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
135 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
136 |
Material(const Colour &acolour) { |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
137 |
texture.colour = acolour; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
138 |
ambient = 0.1; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
139 |
diffuse = 0.5; |
20
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
140 |
specular = 0.1; |
f22952603f29
new C++ demo: realtime.cc (real-time scene viewer using SDL)
Radek Brich <radek.brich@devl.cz>
parents:
19
diff
changeset
|
141 |
shininess = 0.5; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
142 |
reflection = 0.5; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
143 |
} |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
144 |
}; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
145 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
146 |
class Shape |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
147 |
{ |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
148 |
public: |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
149 |
Material *material; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
150 |
Shape() {}; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
151 |
virtual ~Shape() {}; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
152 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
153 |
// first intersection point |
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
154 |
virtual bool intersect(const Ray &ray, Float &dist) const = 0; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
155 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
156 |
// all intersections (only for CSG) |
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
157 |
virtual bool intersect_all(const Ray &ray, Float dist, vector<Float> &allts) const = 0; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
158 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
159 |
// normal at point P |
28
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
160 |
virtual const Vector3 normal(const Vector3 &P) const = 0; |
7
bf17f9f84c91
kd-tree: build algorithm - searching for all posible splits
Radek Brich <radek.brich@devl.cz>
parents:
0
diff
changeset
|
161 |
|
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
162 |
virtual BBox get_bbox() const = 0; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
163 |
}; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
164 |
|
24
d0d76e8a5203
new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
22
diff
changeset
|
165 |
class ShapeList: public vector<Shape*> |
d0d76e8a5203
new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
22
diff
changeset
|
166 |
{ |
d0d76e8a5203
new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
22
diff
changeset
|
167 |
}; |
d0d76e8a5203
new C++ demo: realtime_dragon.cc
Radek Brich <radek.brich@devl.cz>
parents:
22
diff
changeset
|
168 |
|
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
169 |
class Sphere: public Shape |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
170 |
{ |
22 | 171 |
Float sqr_radius; |
172 |
Float inv_radius; |
|
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
173 |
public: |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
174 |
Vector3 center; |
22 | 175 |
Float radius; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
176 |
|
22 | 177 |
Sphere(const Vector3 &acenter, const Float aradius, Material *amaterial): |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
178 |
sqr_radius(aradius*aradius), inv_radius(1.0f/aradius), |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
179 |
center(acenter), radius(aradius) { material = amaterial; } |
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
180 |
bool intersect(const Ray &ray, Float &dist) const; |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
181 |
bool intersect_all(const Ray &ray, Float dist, vector<Float> &allts) const; |
28
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
182 |
const Vector3 normal(const Vector3 &P) const { return (P - center) * inv_radius; }; |
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
183 |
BBox get_bbox() const; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
184 |
}; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
185 |
|
14
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
186 |
class Box: public Shape |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
187 |
{ |
14
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
188 |
Vector3 L; |
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
189 |
Vector3 H; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
190 |
public: |
14
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
191 |
Box(const Vector3 &aL, const Vector3 &aH, Material *amaterial): L(aL), H(aH) |
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
192 |
{ |
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
193 |
for (int i = 0; i < 3; i++) |
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
194 |
if (L.cell[i] > H.cell[i]) |
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
195 |
swap(L.cell[i], H.cell[i]); |
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
196 |
material = amaterial; |
fc18ac4833f2
replace Plane with axis-aligned Box (because infinite Plane is not usable with kd-tree)
Radek Brich <radek.brich@devl.cz>
parents:
12
diff
changeset
|
197 |
}; |
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
198 |
bool intersect(const Ray &ray, Float &dist) const; |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
199 |
bool intersect_all(const Ray &ray, Float dist, vector<Float> &allts) const { return false; }; |
28
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
200 |
const Vector3 normal(const Vector3 &P) const; |
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
201 |
BBox get_bbox() const { return BBox(L, H); }; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
202 |
}; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
203 |
|
28
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
204 |
class Vertex |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
205 |
{ |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
206 |
public: |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
207 |
Vector3 P; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
208 |
Vertex(const Vector3 &aP): P(aP) {}; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
209 |
}; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
210 |
|
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
211 |
class NormalVertex: public Vertex |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
212 |
{ |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
213 |
public: |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
214 |
Vector3 N; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
215 |
NormalVertex(const Vector3 &aP): Vertex(aP) {}; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
216 |
NormalVertex(const Vector3 &aP, const Vector3 &aN): Vertex(aP), N(aN) {}; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
217 |
const Vector3 &getNormal() { return N; }; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
218 |
void setNormal(const Vector3 &aN) { N = aN; }; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
219 |
}; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
220 |
|
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
221 |
|
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
222 |
class Triangle: public Shape |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
223 |
{ |
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
224 |
#ifdef TRI_BARI_PRE |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
225 |
Float nu, nv, nd; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
226 |
int k; // dominant axis |
22 | 227 |
Float bnu, bnv; |
228 |
Float cnu, cnv; |
|
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
229 |
#endif |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
230 |
#ifdef TRI_BARI |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
231 |
int k; // dominant axis |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
232 |
#endif |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
233 |
#ifdef TRI_PLUCKER |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
234 |
Float pla[6], plb[6], plc[6]; |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
235 |
#endif |
28
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
236 |
Vector3 N; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
237 |
bool smooth; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
238 |
const Vector3 smooth_normal(const Vector3 &P) const |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
239 |
{ |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
240 |
#ifdef TRI_BARI_PRE |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
241 |
const Vector3 &NA = static_cast<NormalVertex*>(A)->N; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
242 |
const Vector3 &NB = static_cast<NormalVertex*>(B)->N; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
243 |
const Vector3 &NC = static_cast<NormalVertex*>(C)->N; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
244 |
static const int modulo3[5] = {0,1,2,0,1}; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
245 |
register const int ku = modulo3[k+1]; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
246 |
register const int kv = modulo3[k+2]; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
247 |
const Float pu = P[ku] - A->P[ku]; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
248 |
const Float pv = P[kv] - A->P[kv]; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
249 |
const Float u = pv * bnu + pu * bnv; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
250 |
const Float v = pu * cnv + pv * cnu; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
251 |
Vector3 n = NA + u * (NB - NA) + v * (NC - NA); |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
252 |
n.normalize(); |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
253 |
return n; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
254 |
#else |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
255 |
return N; // not implemented for other algorithms |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
256 |
#endif |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
257 |
}; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
258 |
public: |
28
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
259 |
Vertex *A, *B, *C; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
260 |
|
28
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
261 |
Triangle(Vertex *aA, Vertex *aB, Vertex *aC, Material *amaterial); |
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
262 |
bool intersect(const Ray &ray, Float &dist) const; |
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
263 |
bool intersect_all(const Ray &ray, Float dist, vector<Float> &allts) const {return false;}; |
28
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
264 |
const Vector3 normal(const Vector3 &P) const { return (smooth ? smooth_normal(P) : N); }; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
265 |
const Vector3 getNormal() const { return N; }; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
266 |
void setSmooth() { smooth = true; };//(typeid(*A) == typeid(*B) == typeid(*C) == typeid(NormalVertex)); }; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
267 |
void setFlat() { smooth = false; }; |
ffe83ca074f3
smooth triangles (aka Phong shading)
Radek Brich <radek.brich@devl.cz>
parents:
25
diff
changeset
|
268 |
bool getSmooth() const { return smooth; }; |
25
b8232edee786
tuned ray-triangle intersection, now there are three algorithms to choose from:
Radek Brich <radek.brich@devl.cz>
parents:
24
diff
changeset
|
269 |
BBox get_bbox() const; |
0
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
270 |
}; |
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
271 |
|
3547b885df7e
initial commit, raytracer source as written year ago and unchanged since 2007-03-25
Radek Brich <radek.brich@devl.cz>
parents:
diff
changeset
|
272 |
#endif |