equal
  deleted
  inserted
  replaced
  
    
    
     2 ====  | 
     2 ====  | 
     3  * (none known)  | 
     3  * (none known)  | 
     4   | 
     4   | 
     5 Future Plans  | 
     5 Future Plans  | 
     6 ============  | 
     6 ============  | 
     7  * textures (3D procedural, pixmaps)  | 
     7  * pixmap textures  | 
     8  * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders  | 
     8  * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders  | 
     9  * namespace  | 
     9  * namespace  | 
    10  * Python binding for all classes  | 
    10  * Python binding for all classes  | 
    11  * stochastic oversampling  | 
    11  * stochastic oversampling  | 
    12  * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)  | 
    12  * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)  |