equal
deleted
inserted
replaced
2 ==== |
2 ==== |
3 * (none known) |
3 * (none known) |
4 |
4 |
5 Future Plans |
5 Future Plans |
6 ============ |
6 ============ |
7 * textures (3D procedural, pixmaps) |
7 * pixmap textures |
8 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders |
8 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders |
9 * namespace |
9 * namespace |
10 * Python binding for all classes |
10 * Python binding for all classes |
11 * stochastic oversampling |
11 * stochastic oversampling |
12 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |
12 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |