src/noise.cc
branchpyrit
changeset 0 3547b885df7e
child 22 76b7bd51d64a
equal deleted inserted replaced
-1:000000000000 0:3547b885df7e
       
     1 /*
       
     2 Based on
       
     3 JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE
       
     4 by KEN PERLIN (COPYRIGHT 2002)
       
     5 */
       
     6 
       
     7 #include <math.h>
       
     8 
       
     9 #include "noise.h"
       
    10 
       
    11 double fade(double t)
       
    12 {
       
    13       return t * t * t * (t * (t * 6 - 15) + 10);
       
    14 }
       
    15 
       
    16 double lerp(double t, double a, double b)
       
    17 {
       
    18       return a + t * (b - a);
       
    19 }
       
    20 
       
    21 double grad(unsigned char hash, double x, double y, double z)
       
    22 {
       
    23       unsigned char h = hash & 15;            // CONVERT LO 4 BITS OF HASH CODE
       
    24       double u = h<8 ? x : y,                 // INTO 12 GRADIENT DIRECTIONS.
       
    25              v = h<4 ? y : h==12||h==14 ? x : z;
       
    26       return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
       
    27 }
       
    28 
       
    29 unsigned char p[512] = { 151,160,137,91,90,15,
       
    30    131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
       
    31    190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
       
    32    88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
       
    33    77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
       
    34    102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
       
    35    135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
       
    36    5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
       
    37    223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
       
    38    129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
       
    39    251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
       
    40    49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
       
    41    138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
       
    42 
       
    43    151,160,137,91,90,15,
       
    44    131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
       
    45    190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
       
    46    88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
       
    47    77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
       
    48    102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
       
    49    135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
       
    50    5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
       
    51    223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
       
    52    129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
       
    53    251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
       
    54    49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
       
    55    138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
       
    56    };
       
    57 
       
    58 
       
    59 double perlin(double x, double y, double z)
       
    60 {
       
    61       int X = (int)floor(x) & 255,                  // FIND UNIT CUBE THAT
       
    62           Y = (int)floor(y) & 255,                  // CONTAINS POINT.
       
    63           Z = (int)floor(z) & 255;
       
    64       x -= floor(x);                                // FIND RELATIVE X,Y,Z
       
    65       y -= floor(y);                                // OF POINT IN CUBE.
       
    66       z -= floor(z);
       
    67       double u = fade(x),                                // COMPUTE FADE CURVES
       
    68              v = fade(y),                                // FOR EACH OF X,Y,Z.
       
    69              w = fade(z);
       
    70       int A = p[X  ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,      // HASH COORDINATES OF
       
    71           B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;      // THE 8 CUBE CORNERS,
       
    72 
       
    73       return lerp(w, lerp(v, lerp(u, grad(p[AA  ], x  , y  , z   ),  // AND ADD
       
    74                                      grad(p[BA  ], x-1, y  , z   )), // BLENDED
       
    75                              lerp(u, grad(p[AB  ], x  , y-1, z   ),  // RESULTS
       
    76                                      grad(p[BB  ], x-1, y-1, z   ))),// FROM  8
       
    77                      lerp(v, lerp(u, grad(p[AA+1], x  , y  , z-1 ),  // CORNERS
       
    78                                      grad(p[BA+1], x-1, y  , z-1 )), // OF CUBE
       
    79                              lerp(u, grad(p[AB+1], x  , y-1, z-1 ),
       
    80                                      grad(p[BB+1], x-1, y-1, z-1 ))));
       
    81 }
       
    82 
       
    83 
       
    84 /*
       
    85 // JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
       
    86 
       
    87 public final class ImprovedNoise {
       
    88    static public double noise(double x, double y, double z) {
       
    89       int X = (int)Math.floor(x) & 255,                  // FIND UNIT CUBE THAT
       
    90           Y = (int)Math.floor(y) & 255,                  // CONTAINS POINT.
       
    91           Z = (int)Math.floor(z) & 255;
       
    92       x -= Math.floor(x);                                // FIND RELATIVE X,Y,Z
       
    93       y -= Math.floor(y);                                // OF POINT IN CUBE.
       
    94       z -= Math.floor(z);
       
    95       double u = fade(x),                                // COMPUTE FADE CURVES
       
    96              v = fade(y),                                // FOR EACH OF X,Y,Z.
       
    97              w = fade(z);
       
    98       int A = p[X  ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,      // HASH COORDINATES OF
       
    99           B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;      // THE 8 CUBE CORNERS,
       
   100 
       
   101       return lerp(w, lerp(v, lerp(u, grad(p[AA  ], x  , y  , z   ),  // AND ADD
       
   102                                      grad(p[BA  ], x-1, y  , z   )), // BLENDED
       
   103                              lerp(u, grad(p[AB  ], x  , y-1, z   ),  // RESULTS
       
   104                                      grad(p[BB  ], x-1, y-1, z   ))),// FROM  8
       
   105                      lerp(v, lerp(u, grad(p[AA+1], x  , y  , z-1 ),  // CORNERS
       
   106                                      grad(p[BA+1], x-1, y  , z-1 )), // OF CUBE
       
   107                              lerp(u, grad(p[AB+1], x  , y-1, z-1 ),
       
   108                                      grad(p[BB+1], x-1, y-1, z-1 ))));
       
   109    }
       
   110    static double fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); }
       
   111    static double lerp(double t, double a, double b) { return a + t * (b - a); }
       
   112    static double grad(int hash, double x, double y, double z) {
       
   113       int h = hash & 15;                      // CONVERT LO 4 BITS OF HASH CODE
       
   114       double u = h<8 ? x : y,                 // INTO 12 GRADIENT DIRECTIONS.
       
   115              v = h<4 ? y : h==12||h==14 ? x : z;
       
   116       return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
       
   117    }
       
   118    static final int p[] = new int[512], permutation[] = { 151,160,137,91,90,15,
       
   119    131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
       
   120    190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
       
   121    88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
       
   122    77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
       
   123    102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
       
   124    135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
       
   125    5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
       
   126    223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
       
   127    129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
       
   128    251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
       
   129    49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
       
   130    138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
       
   131    };
       
   132    static { for (int i=0; i < 256 ; i++) p[256+i] = p[i] = permutation[i]; }
       
   133 }
       
   134 */