src/vector.h
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     1 /*
       
     2  * C++ RayTracer
       
     3  * file: vector.h
       
     4  *
       
     5  * Radek Brich, 2006
       
     6  */
       
     7 
       
     8 #ifndef VECTOR_H
       
     9 #define VECTOR_H
       
    10 
       
    11 #include <math.h>
       
    12 #include <iostream>
       
    13 
       
    14 using namespace std;
       
    15 
       
    16 class Vector3
       
    17 {
       
    18 public:
       
    19 	// data
       
    20 	union {
       
    21 		struct {
       
    22 			float x, y, z;
       
    23 		};
       
    24 		struct {
       
    25 			float r, g, b;
       
    26 		};
       
    27 		float cell[3];
       
    28 	};
       
    29 
       
    30 	// constructors
       
    31 	Vector3(): x(0.0f), y(0.0f), z(0.0f) {};
       
    32 	Vector3(float ax, float ay, float az): x(ax), y(ay), z(az) {};
       
    33 
       
    34 	// index operator
       
    35 	float &operator[](int index)	{ return cell[index]; };
       
    36 
       
    37 	// normalize
       
    38 	Vector3 normalize()
       
    39 	{
       
    40 		float f = 1.0f / mag();
       
    41 		x *= f;
       
    42 		y *= f;
       
    43 		z *= f;
       
    44 		return *this;
       
    45 	}
       
    46 
       
    47 	// get normalized copy
       
    48 	Vector3 unit()
       
    49 	{
       
    50 		Vector3 u(*this);
       
    51 		return u.normalize();;
       
    52 	}
       
    53 
       
    54 	// square magnitude, magnitude
       
    55 	float mag2()	{ return x * x + y * y + z * z; }
       
    56 	float mag()	{ return sqrtf(mag2()); }
       
    57 
       
    58 	// negative
       
    59 	Vector3 operator-()	{ return Vector3(-x, -y, -z); }
       
    60 
       
    61 	// accumulate
       
    62 	Vector3 operator+=(const Vector3 &v)
       
    63 	{
       
    64 		x += v.x;
       
    65 		y += v.y;
       
    66 		z += v.z;
       
    67 		return *this;
       
    68 	};
       
    69 
       
    70 	// sum
       
    71 	friend Vector3 operator+(const Vector3 &a, const Vector3 &b)
       
    72 	{
       
    73 		return Vector3(a.x + b.x, a.y + b.y, a.z + b.z);
       
    74 	};
       
    75 
       
    76 	// difference
       
    77 	friend Vector3 operator-(const Vector3 &a, const Vector3 &b)
       
    78 	{
       
    79 		return Vector3(a.x - b.x, a.y - b.y, a.z - b.z);
       
    80 	};
       
    81 
       
    82 	// dot product
       
    83 	friend float dot(const Vector3 &a, const Vector3 &b)
       
    84 	{
       
    85 		return a.x * b.x + a.y * b.y + a.z * b.z;
       
    86 	};
       
    87 
       
    88 	// cross product
       
    89 	friend Vector3 cross(const Vector3 &a, const Vector3 &b)
       
    90 	{
       
    91 		return Vector3(a.y * b.z - a.z * b.y,
       
    92 			a.z * b.x - a.x * b.z,
       
    93 			a.x * b.y - a.y * b.x);
       
    94 	};
       
    95 
       
    96 	// product of vector and scalar
       
    97 	Vector3 operator*(const float &f)
       
    98 	{
       
    99 		return Vector3(f * x, f * y, f * z);
       
   100 	}
       
   101 
       
   102 	friend Vector3 operator*(const float &f, Vector3 &v)
       
   103 	{
       
   104 		return v * f;
       
   105 	};
       
   106 
       
   107 	// cell by cell product (only usable for colours)
       
   108 	friend Vector3 operator*(const Vector3 &a,  const Vector3 &b)
       
   109 	{
       
   110 		return Vector3(a.x * b.x, a.y * b.y, a.z * b.z);
       
   111 	};
       
   112 
       
   113 	// print
       
   114 	friend ostream & operator<<(ostream &st, const Vector3 &v)
       
   115 	{
       
   116 		return st << "(" << v.x << ", " << v.y  << ", " << v.z << ")";
       
   117 	}
       
   118 };
       
   119 
       
   120 typedef Vector3 Colour;
       
   121 
       
   122 #endif