src/noise.cc
branchpyrit
changeset 44 3763b26244f0
parent 34 28f6e8b9d5d1
equal deleted inserted replaced
43:0b8b968b42d1 44:3763b26244f0
     1 /*
     1 /*
     2  * Pyrit Ray Tracer
     2  * noise.cc: noise generators
     3  * file: noise.cc
       
     4  *
     3  *
     5  * Radek Brich, 2006-2007
     4  * This file is part of Pyrit Ray Tracer.
       
     5  *
       
     6  * Copyright 2006, 2008  Radek Brich
       
     7  *
       
     8  * Permission is hereby granted, free of charge, to any person obtaining a copy
       
     9  * of this software and associated documentation files (the "Software"), to deal
       
    10  * in the Software without restriction, including without limitation the rights
       
    11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       
    12  * copies of the Software, and to permit persons to whom the Software is
       
    13  * furnished to do so, subject to the following conditions:
       
    14  *
       
    15  * The above copyright notice and this permission notice shall be included in
       
    16  * all copies or substantial portions of the Software.
       
    17  *
       
    18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
       
    19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
       
    20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
       
    21  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
       
    22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
       
    23  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
       
    24  * THE SOFTWARE.
     6  */
    25  */
     7 
       
     8 /*
       
     9 Based on
       
    10 JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE
       
    11 by KEN PERLIN (COPYRIGHT 2002)
       
    12 */
       
    13 
    26 
    14 #include <math.h>
    27 #include <math.h>
    15 
    28 
    16 #include "noise.h"
    29 #include "noise.h"
    17 
    30 
       
    31 /*
       
    32 Perlin noise
       
    33 Based on JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE by KEN PERLIN (COPYRIGHT 2002)
       
    34 */
       
    35 
    18 Float fade(Float t)
    36 Float fade(Float t)
    19 {
    37 {
    20       return t * t * t * (t * (t * 6 - 15) + 10);
    38 	return t * t * t * (t * (t * 6 - 15) + 10);
    21 }
    39 }
    22 
    40 
    23 Float lerp(Float t, Float a, Float b)
    41 Float lerp(Float t, Float a, Float b)
    24 {
    42 {
    25       return a + t * (b - a);
    43 	return a + t * (b - a);
    26 }
    44 }
    27 
    45 
    28 Float grad(unsigned char hash, Float x, Float y, Float z)
    46 Float grad(unsigned char hash, Float x, Float y, Float z)
    29 {
    47 {
    30       unsigned char h = hash & 15;            // CONVERT LO 4 BITS OF HASH CODE
    48 	unsigned char h = hash & 15;            // CONVERT LO 4 BITS OF HASH CODE
    31       Float u = h<8 ? x : y,                 // INTO 12 GRADIENT DIRECTIONS.
    49 	Float	u = h<8 ? x : y,                 // INTO 12 GRADIENT DIRECTIONS.
    32              v = h<4 ? y : h==12||h==14 ? x : z;
    50 			v = h<4 ? y : h==12||h==14 ? x : z;
    33       return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
    51 	return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
    34 }
    52 }
    35 
    53 
    36 unsigned char p[512] = { 151,160,137,91,90,15,
    54 const unsigned char p[512] =
    37    131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
    55 {
    38    190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
    56 	151,160,137,91,90,15,
    39    88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
    57 	131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
    40    77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
    58 	190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
    41    102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
    59 	88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
    42    135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
    60 	77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
    43    5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
    61 	102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
    44    223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
    62 	135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
    45    129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
    63 	5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
    46    251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
    64 	223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
    47    49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
    65 	129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
    48    138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
    66 	251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
       
    67 	49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
       
    68 	138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
    49 
    69 
    50    151,160,137,91,90,15,
    70 	151,160,137,91,90,15,
    51    131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
    71 	131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
    52    190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
    72 	190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
    53    88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
    73 	88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
    54    77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
    74 	77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
    55    102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
    75 	102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
    56    135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
    76 	135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
    57    5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
    77 	5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
    58    223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
    78 	223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
    59    129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
    79 	129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
    60    251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
    80 	251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
    61    49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
    81 	49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
    62    138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
    82 	138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
    63    };
    83 };
    64 
    84 
    65 
    85 
    66 Float perlin(Float x, Float y, Float z)
    86 Float perlin(Float x, Float y, Float z)
    67 {
    87 {
    68       int X = (int)floor(x) & 255,                  // FIND UNIT CUBE THAT
    88 	int	X = (int)floor(x) & 255,
    69           Y = (int)floor(y) & 255,                  // CONTAINS POINT.
    89 		Y = (int)floor(y) & 255,
    70           Z = (int)floor(z) & 255;
    90 		Z = (int)floor(z) & 255;
    71       x -= floor(x);                                // FIND RELATIVE X,Y,Z
    91 	x -= floor(x);
    72       y -= floor(y);                                // OF POINT IN CUBE.
    92 	y -= floor(y);
    73       z -= floor(z);
    93 	z -= floor(z);
    74       Float u = fade(x),                                // COMPUTE FADE CURVES
    94 	Float	u = fade(x),
    75              v = fade(y),                                // FOR EACH OF X,Y,Z.
    95 			v = fade(y),
    76              w = fade(z);
    96 			w = fade(z);
    77       int A = p[X  ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,      // HASH COORDINATES OF
    97 	int	A = p[X  ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,
    78           B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;      // THE 8 CUBE CORNERS,
    98 		B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;
    79 
    99 
    80       return lerp(w, lerp(v, lerp(u, grad(p[AA  ], x  , y  , z   ),  // AND ADD
   100 	return	lerp(w, lerp(v, lerp(u, grad(p[AA  ], x  , y  , z   ),
    81                                      grad(p[BA  ], x-1, y  , z   )), // BLENDED
   101 									grad(p[BA  ], x-1, y  , z   )),
    82                              lerp(u, grad(p[AB  ], x  , y-1, z   ),  // RESULTS
   102 							lerp(u, grad(p[AB  ], x  , y-1, z   ),
    83                                      grad(p[BB  ], x-1, y-1, z   ))),// FROM  8
   103 									grad(p[BB  ], x-1, y-1, z   ))),
    84                      lerp(v, lerp(u, grad(p[AA+1], x  , y  , z-1 ),  // CORNERS
   104 					lerp(v, lerp(u, grad(p[AA+1], x  , y  , z-1 ),
    85                                      grad(p[BA+1], x-1, y  , z-1 )), // OF CUBE
   105 									grad(p[BA+1], x-1, y  , z-1 )),
    86                              lerp(u, grad(p[AB+1], x  , y-1, z-1 ),
   106 							lerp(u, grad(p[AB+1], x  , y-1, z-1 ),
    87                                      grad(p[BB+1], x-1, y-1, z-1 ))));
   107 									grad(p[BB+1], x-1, y-1, z-1 ))));
    88 }
   108 }
    89 
       
    90 
       
    91 /*
       
    92 // JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
       
    93 
       
    94 public final class ImprovedNoise {
       
    95    static public double noise(double x, double y, double z) {
       
    96       int X = (int)Math.floor(x) & 255,                  // FIND UNIT CUBE THAT
       
    97           Y = (int)Math.floor(y) & 255,                  // CONTAINS POINT.
       
    98           Z = (int)Math.floor(z) & 255;
       
    99       x -= Math.floor(x);                                // FIND RELATIVE X,Y,Z
       
   100       y -= Math.floor(y);                                // OF POINT IN CUBE.
       
   101       z -= Math.floor(z);
       
   102       double u = fade(x),                                // COMPUTE FADE CURVES
       
   103              v = fade(y),                                // FOR EACH OF X,Y,Z.
       
   104              w = fade(z);
       
   105       int A = p[X  ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,      // HASH COORDINATES OF
       
   106           B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;      // THE 8 CUBE CORNERS,
       
   107 
       
   108       return lerp(w, lerp(v, lerp(u, grad(p[AA  ], x  , y  , z   ),  // AND ADD
       
   109                                      grad(p[BA  ], x-1, y  , z   )), // BLENDED
       
   110                              lerp(u, grad(p[AB  ], x  , y-1, z   ),  // RESULTS
       
   111                                      grad(p[BB  ], x-1, y-1, z   ))),// FROM  8
       
   112                      lerp(v, lerp(u, grad(p[AA+1], x  , y  , z-1 ),  // CORNERS
       
   113                                      grad(p[BA+1], x-1, y  , z-1 )), // OF CUBE
       
   114                              lerp(u, grad(p[AB+1], x  , y-1, z-1 ),
       
   115                                      grad(p[BB+1], x-1, y-1, z-1 ))));
       
   116    }
       
   117    static double fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); }
       
   118    static double lerp(double t, double a, double b) { return a + t * (b - a); }
       
   119    static double grad(int hash, double x, double y, double z) {
       
   120       int h = hash & 15;                      // CONVERT LO 4 BITS OF HASH CODE
       
   121       double u = h<8 ? x : y,                 // INTO 12 GRADIENT DIRECTIONS.
       
   122              v = h<4 ? y : h==12||h==14 ? x : z;
       
   123       return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
       
   124    }
       
   125    static final int p[] = new int[512], permutation[] = { 151,160,137,91,90,15,
       
   126    131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
       
   127    190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
       
   128    88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
       
   129    77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
       
   130    102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
       
   131    135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
       
   132    5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
       
   133    223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
       
   134    129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
       
   135    251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
       
   136    49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
       
   137    138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
       
   138    };
       
   139    static { for (int i=0; i < 256 ; i++) p[256+i] = p[i] = permutation[i]; }
       
   140 }
       
   141 */