1 Import('lib') |
1 Import('env lib') |
2 |
2 env.Append(CPPPATH = ['.','#include'], LIBPATH='#build/lib', LIBS='pyrit') |
3 env = Environment(CPPPATH = ['.','#include'], LIBPATH='#build/lib', LIBS='pyrit') |
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4 |
3 |
5 import os |
4 import os |
6 SDL_CCFLAGS = os.popen('sdl-config --cflags').read() |
5 SDL_CCFLAGS = os.popen('sdl-config --cflags').read() |
7 SDL_LDFLAGS = os.popen('sdl-config --libs').read() |
6 SDL_LDFLAGS = os.popen('sdl-config --libs').read() |
8 sdlenv = env.Clone() |
7 sdlenv = env.Clone() |
9 sdlenv.Append(LINKFLAGS=SDL_LDFLAGS, CCFLAGS=SDL_CCFLAGS) |
8 sdlenv.Append(LINKFLAGS=SDL_LDFLAGS, CCFLAGS=SDL_CCFLAGS) |
10 |
9 |
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10 l = [] |
11 image_obj = env.Object('image.c', CC="$CXX") |
11 image_obj = env.Object('image.c', CC="$CXX") |
12 sdlenv.Program(['realtime.cc']) |
12 l.append( image_obj ) |
13 sdlenv.Program(['realtime_bunny.cc']) |
13 l.append( sdlenv.Program(['realtime.cc']) ) |
14 sdlenv.Program(['realtime_dragon.cc']) |
14 l.append( sdlenv.Program(['realtime_bunny.cc']) ) |
15 sdlenv.Program(['spheres_shadow.cc']+image_obj, LIBS="$LIBS:png") |
15 l.append( sdlenv.Program(['realtime_dragon.cc']) ) |
16 sdlenv.Program(['textures.cc']+image_obj, LIBS="$LIBS:png") |
16 l.append( sdlenv.Program(['spheres_shadow.cc']+image_obj, LIBS="$LIBS:png") ) |
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17 l.append( sdlenv.Program(['textures.cc']+image_obj, LIBS="$LIBS:png") ) |
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18 |
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19 env.Alias('cc-demos', l) |