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|      1 Import('env lib') |      1 Import('env lib') | 
|      2 env.Append(CPPPATH = ['.','#include'], LIBPATH='#build/lib') |      2 myenv = env.Clone() | 
|      3 env.Prepend(LIBS=['pyrit','png']) |      3 myenv.Append(CPPPATH = ['.','#include'], LIBPATH='#build/lib') | 
|         |      4 myenv.Prepend(LIBS=['pyrit','png']) | 
|      4  |      5  | 
|      5 sdlenv = env.Clone() |      6 sdlenv = myenv.Clone() | 
|      6 sdlenv.ParseConfig('sh sdl-config --cflags --libs') |      7 sdlenv.ParseConfig('sh sdl-config --cflags --libs') | 
|      7  |      8  | 
|      8 l = [] |      9 l = [] | 
|      9 image_obj = env.Object('image.c', CC="$CXX") |     10 image_obj = myenv.Object('image.c', CC="$CXX") | 
|     10 l.append( image_obj ) |     11 l.append( image_obj ) | 
|     11 l.append( sdlenv.Program(['realtime.cc']) ) |     12 l.append( sdlenv.Program(['realtime.cc']) ) | 
|     12 l.append( sdlenv.Program(['realtime_bunny.cc']) ) |     13 l.append( sdlenv.Program(['realtime_bunny.cc']) ) | 
|     13 l.append( sdlenv.Program(['realtime_dragon.cc']) ) |     14 l.append( sdlenv.Program(['realtime_dragon.cc']) ) | 
|     14 l.append( sdlenv.Program(['spheres_shadow.cc']+image_obj) ) |     15 l.append( sdlenv.Program(['spheres_shadow.cc']+image_obj) ) | 
|     15 l.append( sdlenv.Program(['textures.cc']+image_obj) ) |     16 l.append( sdlenv.Program(['textures.cc']+image_obj) ) | 
|     16  |     17  | 
|     17 env.Alias('cc-demos', l) |     18 myenv.Alias('cc-demos', l) |