include/matrix.h
branchpyrit
changeset 22 76b7bd51d64a
parent 0 3547b885df7e
child 34 28f6e8b9d5d1
equal deleted inserted replaced
21:79b516a3803d 22:76b7bd51d64a
       
     1 /*
       
     2  * C++ RayTracer
       
     3  * file: matrix.h
       
     4  *
       
     5  * Radek Brich, 2006
       
     6  */
       
     7 
       
     8 /* not used at this time */
       
     9 
       
    10 #ifndef MATRIX_H
       
    11 #define MATRIX_H
       
    12 
       
    13 #include "vector.h"
       
    14 
       
    15 using namespace std;
       
    16 
       
    17 class Matrix
       
    18 {
       
    19 public:
       
    20 	Float data[4][4];
       
    21 
       
    22 	Matrix(): {};
       
    23 
       
    24 	// sum
       
    25 	friend Matrix operator+(const Matrix &a, const Matrix &b)
       
    26 	{
       
    27 		Matrix m = Matrix();
       
    28 		for (int i = 0; i < 4; i++)
       
    29 			for (int j = 0; j < 4; j++)
       
    30 				m.data[i][j] = a.data[i][j] + b.data[i][j];
       
    31 		return m;
       
    32 	}
       
    33 
       
    34 	// difference
       
    35 	friend Matrix operator-(const Matrix &a, const Matrix &b)
       
    36 	{
       
    37 		Matrix m = Matrix();
       
    38 		for (int i = 0; i < 4; i++)
       
    39 			for (int j = 0; j < 4; j++)
       
    40 				m.data[i][j] = a.data[i][j] - b.data[i][j];
       
    41 		return m;
       
    42 	}
       
    43 
       
    44 	// product
       
    45 	friend Matrix operator*(const Matrix &a, const Matrix &b)
       
    46 	{
       
    47 		Matrix m = Matrix();
       
    48 		for (int i = 0; i < 4; i++)
       
    49 			for (int j = 0; j < 4; j++)
       
    50 				m.data[i][j] =
       
    51 					a.data[i][0] * b.data[0][j] +
       
    52 					a.data[i][1] * b.data[1][j] +
       
    53 					a.data[i][2] * b.data[2][j] +
       
    54 					a.data[i][3] * b.data[3][j];
       
    55 		return m;
       
    56 	}
       
    57 
       
    58 	// negative
       
    59 	Matrix operator-()
       
    60 	{
       
    61 		Matrix m = Matrix();
       
    62 		for (int i = 0; i < 4; i++)
       
    63 			for (int j = 0; j < 4; j++)
       
    64 				m.data[i][j] = -data[i][j];
       
    65 		return m;
       
    66 	}
       
    67 
       
    68 	// product of matrix and scalar
       
    69 	Matrix operator*(const Float &f)
       
    70 	{
       
    71 		Matrix m = Matrix();
       
    72 		for (int i = 0; i < 4; i++)
       
    73 			for (int j = 0; j < 4; j++)
       
    74 				m.data[i][j] = data[i][j] * f;
       
    75 		return m;
       
    76 	}
       
    77 
       
    78 	friend Matrix operator*(const Float &f, Matrix &m) { return m * f; };
       
    79 
       
    80 	// product of matrix and vector
       
    81 	Vector3 operator*(const Vector3 &v)
       
    82 	{
       
    83 		Vector3 u = Vector3();
       
    84 		u.x = data[0][0] * v.x + data[0][1] * v.y + data[0][2] * v.z + data[0][3] * v.w;
       
    85 		u.y = data[1][0] * v.x + data[1][1] * v.y + data[1][2] * v.z + data[1][3] * v.w;
       
    86 		u.z = data[2][0] * v.x + data[2][1] * v.y + data[2][2] * v.z + data[2][3] * v.w;
       
    87 		u.w = data[3][0] * v.x + data[3][1] * v.y + data[3][2] * v.z + data[3][3] * v.w;
       
    88 		return u;
       
    89 	}
       
    90 
       
    91 	friend Matrix operator*(const Vector3 &v, Matrix &m) { return m * v; };
       
    92 };
       
    93 
       
    94 #endif