equal
deleted
inserted
replaced
5 Future Plans |
5 Future Plans |
6 ============ |
6 ============ |
7 * kd-tree: |
7 * kd-tree: |
8 - optimize structures |
8 - optimize structures |
9 - optimize construction: do not use bounding boxes of shapes, instead implement box-shape intersection |
9 - optimize construction: do not use bounding boxes of shapes, instead implement box-shape intersection |
|
10 - optimize traversal -- no std::vector |
10 - save/load |
11 - save/load |
11 * uniform grid, octree |
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12 * textures (3D procedural, pixmaps later) |
12 * textures (3D procedural, pixmaps later) |
13 * update Python binding: Camera, new classes |
13 * update Python binding: Camera, new classes |
14 * namespace |
14 * namespace |
15 * stochastic oversampling |
15 * stochastic oversampling |
16 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |
16 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant) |