55 vector<Light*> lights; |
55 vector<Light*> lights; |
56 Colour bg_colour; |
56 Colour bg_colour; |
57 int ao_samples; |
57 int ao_samples; |
58 Float ao_distance, ao_angle; |
58 Float ao_distance, ao_angle; |
59 int num_threads; |
59 int num_threads; |
60 int subsample; |
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61 int oversample; // 0 = no, 1 = 5x, 2 = 9x, 3 = 16x |
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62 int max_depth; |
60 int max_depth; |
63 |
61 |
64 Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal); |
62 Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal); |
65 public: |
63 public: |
66 Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0), |
64 Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0), |
67 ao_samples(0), num_threads(2), subsample(8), oversample(0), max_depth(3) {}; |
65 ao_samples(0), num_threads(2), max_depth(3) {}; |
68 void render(); |
66 void render(); |
69 Colour raytrace(Ray &ray, int depth, Shape *origin_shape); |
67 Colour raytrace(Ray &ray, int depth, Shape *origin_shape); |
70 void addshape(Shape *shape) { top->addShape(shape); }; |
68 void addshape(Shape *shape) { top->addShape(shape); }; |
71 void addlight(Light *light); |
69 void addlight(Light *light); |
72 void setSampler(Sampler *sampl) { sampler = sampl; }; |
70 void setSampler(Sampler *sampl) { sampler = sampl; }; |
73 void setCamera(Camera *cam) { camera = cam; }; |
71 void setCamera(Camera *cam) { camera = cam; }; |
74 void setTop(Container *atop) { top = atop; }; |
72 void setTop(Container *atop) { top = atop; }; |
75 Container *getTop() { return top; }; |
73 Container *getTop() { return top; }; |
76 void setSubsample(int sub) { subsample = sub; }; |
74 |
77 int getSubsample() { return subsample; }; |
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78 void setOversample(int osa) { oversample = osa; }; |
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79 int getOversample() { return oversample; }; |
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80 void setMaxDepth(int newdepth) { max_depth = newdepth; }; |
75 void setMaxDepth(int newdepth) { max_depth = newdepth; }; |
81 |
76 |
82 void ambientocclusion(int samples, Float distance, Float angle); |
77 void ambientocclusion(int samples, Float distance, Float angle); |
83 void setThreads(int num) { num_threads = num; }; |
78 void setThreads(int num) { num_threads = num; }; |
84 }; |
79 }; |