include/raytracer.h
branchpyrit
changeset 31 b4e09433934a
parent 22 76b7bd51d64a
child 32 8af5c17d368b
equal deleted inserted replaced
30:33f95441790e 31:b4e09433934a
    37 	int max_depth;
    37 	int max_depth;
    38 
    38 
    39 	Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal);
    39 	Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal);
    40 public:
    40 public:
    41 	Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0),
    41 	Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0),
    42 		ao_samples(0), num_threads(4), subsample(8), max_depth(4) {};
    42 		ao_samples(0), num_threads(2), subsample(8), max_depth(3) {};
    43 	void render(int w, int h, Float *buffer);
    43 	void render(int w, int h, Float *buffer);
    44 	Colour raytrace(Ray &ray, int depth, Shape *origin_shape);
    44 	Colour raytrace(Ray &ray, int depth, Shape *origin_shape);
    45 	void addshape(Shape *shape) { top->addShape(shape); };
    45 	void addshape(Shape *shape) { top->addShape(shape); };
    46 	void addlight(Light *light);
    46 	void addlight(Light *light);
    47 	void setCamera(Camera *cam) { camera = cam; };
    47 	void setCamera(Camera *cam) { camera = cam; };