equal
deleted
inserted
replaced
204 const Float Rpar = (n2*cos_i - n1*cos_t)*Rdiv; |
204 const Float Rpar = (n2*cos_i - n1*cos_t)*Rdiv; |
205 const Float R = (Rper*Rper + Rpar*Rpar)/2; |
205 const Float R = (Rper*Rper + Rpar*Rpar)/2; |
206 refl += R*trans; |
206 refl += R*trans; |
207 trans = (1-R)*trans; |
207 trans = (1-R)*trans; |
208 Vector3 newdir = n * ray.dir + (n*cos_i - cos_t) * normal; |
208 Vector3 newdir = n * ray.dir + (n*cos_i - cos_t) * normal; |
209 Ray newray = Ray(P, newdir); |
209 Ray newray = Ray(P + 0.001*newdir, newdir); |
210 trans_col = raytrace(newray, depth + 1, nearest_shape); |
210 trans_col = raytrace(newray, depth + 1, NULL); |
211 } |
211 } |
212 } |
212 } |
213 col = (1-refl-trans)*col + refl*refl_col + trans*trans_col; |
213 col = (1-refl-trans)*col + refl*refl_col + trans*trans_col; |
214 } |
214 } |
215 |
215 |