equal
deleted
inserted
replaced
2 - optimize structures |
2 - optimize structures |
3 - optimize construction: do not use bounding boxes of shapes, instead implement box-shape intersection |
3 - optimize construction: do not use bounding boxes of shapes, instead implement box-shape intersection |
4 * transforms, camera |
4 * transforms, camera |
5 * update Python binding, new classes |
5 * update Python binding, new classes |
6 * C++ demos |
6 * C++ demos |
|
7 * rename: |
|
8 - Ray.a -> Ray.o or Ray.origin |
|
9 - BBox.R -> H |
7 |
10 |
8 New Classes? |
11 New Classes? |
9 ============ |
12 ============ |
10 |
13 |
11 container.h -- Container |
14 container.h -- Container |