equal
deleted
inserted
replaced
3 - optimize construction: do not use bounding boxes of shapes, instead implement box-shape intersection |
3 - optimize construction: do not use bounding boxes of shapes, instead implement box-shape intersection |
4 * transforms, camera |
4 * transforms, camera |
5 * update Python binding, new classes |
5 * update Python binding, new classes |
6 * rename: |
6 * rename: |
7 - Ray.a -> Ray.o or Ray.origin |
7 - Ray.a -> Ray.o or Ray.origin |
8 - BBox.R -> H |
|
9 * C++ demos |
8 * C++ demos |
10 * more complex demos |
9 * more complex demos |
|
10 |
11 |
11 |
12 New Classes? |
12 New Classes? |
13 ============ |
13 ============ |
14 |
14 |
15 container.h -- Container |
15 container.h -- Container |