--- a/TODO Sat Mar 29 17:54:27 2008 +0100
+++ b/TODO Sat Mar 29 18:01:45 2008 +0100
@@ -1,15 +1,11 @@
Bugs
====
- * bad sphere/box transmisivity
- Inside-out transition is ignored as every second intersection is ignored to avoid duplicit
- intersect points. This solution should be replaced by moving ray origin a little forward, which
- should work as well and without side-effects.
+ * (none known)
Future Plans
============
* changing main ray tracing algoritm to more flexible architecture with a Sampler object:
- enhance Sampler to support subsampling
- - rewrite pthreads
* namespace
* kd-tree:
- optimize structures
@@ -23,10 +19,6 @@
* implement efficient AABB-ray intersection using Plucker coordinates
* generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
-Performance Weak Points
-=======================
- * Raytracer::render -- allocating and deallocating every sample
-
New Classes?
============