demos/lworeader.py
branchpyrit
changeset 69 303583d2fb97
parent 65 242839c6d27d
child 72 7c3f38dff082
--- a/demos/lworeader.py	Sat Apr 12 02:02:45 2008 +0200
+++ b/demos/lworeader.py	Mon Apr 14 12:51:50 2008 +0200
@@ -1,5 +1,6 @@
 # LightWave .lwo file loader
 
+from math import *
 from struct import *
 from raytracer import Triangle, NormalVertex, Material
 
@@ -46,7 +47,7 @@
 	(ID,size) = read_chunk(f)
 	form = f.read(4)
 	if (ID != 'FORM' or form != 'LWOB'):
-		print 'not lwo file'
+		print 'unknown format'
 		return
 	(ID,size) = read_chunk(f)
 	while (ID != ''):
@@ -74,10 +75,18 @@
 					size -= 2
 				surf = read_int2(f)
 				size -= 2
-				faces.append((inds[0], inds[1], inds[2], surf))
+				if surf < 0:
+					# detail polygons
+					surf = abs(surf)
+					count = read_int2(f)
+					size -= 2
+					# ... FIXME
+				#print size, vertex_count
+				if vertex_count >= 3:
+					faces.append([inds[0], inds[1], inds[2], surf])
 				i = 0
 				while (vertex_count > 3):
-					faces.append((inds[0], inds[2+i], inds[3+i], surf))
+					faces.append([inds[0], inds[2+i], inds[3+i], surf])
 					vertex_count -= 1
 					i += 1
 		elif (ID == 'SURF'):
@@ -90,29 +99,101 @@
 				if (subID == 'COLR'):
 					col = f.read(subsize)
 					surf['color'] = (unpack('BBB',col[:3]))
+				elif (subID == 'FLAG'):
+					flags = read_int2(f)
+					surf['luminous'] = (flags >> 0) & 1;
+					surf['outline'] = (flags >> 1) & 1;
+					surf['smooth'] = (flags >> 2) & 1;
+					surf['color-highlights'] = (flags >> 3) & 1;
+					surf['color-filter'] = (flags >> 4) & 1;
+					surf['opaque-edge'] = (flags >> 5) & 1;
+					surf['transparent-edge'] = (flags >> 6) & 1;
+					surf['sharp-terminator'] = (flags >> 7) & 1;
+					surf['double-sided'] = (flags >> 8) & 1;
+					surf['additive'] = (flags >> 9) & 1;
+
+				# Base Shading (float)
+				elif (subID == 'VDIF'):
+					surf['diffuse'] = read_float4(f)
+				elif (subID == 'VSPC'):
+					surf['specular'] = read_float4(f)
+				elif (subID == 'VRFL'):
+					surf['reflection'] = read_float4(f)
+				elif (subID == 'VTRN'):
+					surf['transparency'] = read_float4(f)
+
+				# Base Shading (short)
+				elif (subID == 'DIFF'):
+					if not surf.has_key('diffuse'):
+						surf['diffuse'] = read_int2(f)/255.
+				elif (subID == 'SPEC'):
+					if not surf.has_key('specular'):
+						surf['specular'] = read_int2(f)/255.
+				elif (subID == 'REFL'):
+					if not surf.has_key('reflection'):
+						surf['reflection'] = read_int2(f)/255.
+				elif (subID == 'TRAN'):
+					if not surf.has_key('transparency'):
+						surf['transparency'] = read_int2(f)/255.
+
+				elif (subID == 'RIND'):
+					surf['refractive-index'] = read_float4(f)
+				elif (subID == 'GLOS'):
+					surf['glossiness'] = read_int2(f)
+				elif (subID == 'SMAN'):
+					surf['smoothing-max-angle'] = read_float4(f)
 				else:
-					print "Warning:", subID,"("+str(subsize),"B) ignored"
+					print "Warning: SURF sub chunk", subID,"("+str(subsize),"B) ignored"
 					f.read(subsize)
 				size -= subsize
 			surfaces.append(surf)
 		else:
-			print "Warning:", ID,"("+str(size),"B) ignored"
+			print "Warning: chunk", ID,"("+str(size),"B) ignored"
 			f.read(size)
 		(ID,size) = read_chunk(f)
 	return (points, faces, tags, surfaces)
 
-def LoadLightwaveLwoFile(rt, filename, defmat, smooth, scale=(1,1,1), trans=(0,0,0)):
+def dot(a,b):
+	sum = 0
+	for i in range(min(len(a),len(b))):
+		sum += a[i]*b[i]
+	return sum
+
+def LoadLightwaveLwoFile(rt, filename, scale=(1,1,1), trans=(0,0,0)):
 	if (type(scale) == float or type(scale) == int):
 		scale = (scale,)*3
 	(points, faces, tags, surfaces) = read_lwo(filename)
 
 	vertices = []
 	normals = []
-	vertex_face_num = []
+	vertex_faces = []
 	materials = []
 
 	for surf in surfaces:
 		mat = Material(colour=tuple(float(x)/255. for x in surf['color']))
+		if surf.has_key('smooth'):
+			mat.setSmooth(surf['smooth'])
+		diff = 1.
+		if surf.has_key('diffuse'):
+			diff = surf['diffuse']
+		spec = 0.
+		if surf.has_key('specular'):
+			spec = surf['specular']
+		gloss = 1.0
+		if surf.has_key('glossiness'):
+			gloss = surf['glossiness']
+		mat.setPhong(0.1, diff, spec, gloss)
+		refl = 0.
+		if surf.has_key('reflection'):
+			refl = surf['reflection']
+		mat.setReflectivity(refl)
+		transp = 0.
+		if surf.has_key('transparency'):
+			transp = surf['transparency']
+		rindex = 1.0
+		if surf.has_key('refractive-index'):
+			rindex = surf['refractive-index']
+		mat.setTransmissivity(transp, rindex)
 		materials.append(mat)
 
 	for point in points:
@@ -121,26 +202,77 @@
 		v2 = scale[2]*point[2] + trans[2]
 		vertices.append(NormalVertex((v2,v1,v0)))
 		normals.append([0.,0.,0.])
-		vertex_face_num.append(0)
+		vertex_faces.append([])
 
 	for f in faces:
-		v = [vertices[x] for x in f[0:3]]
-		matidx = f[3]-1
-		face = Triangle(v[0], v[1], v[2], materials[matidx])
-		n = face.getNormal()
 		for x in f[0:3]:
-			for i in range(3):
-				normals[x][i] += n[i]
-			vertex_face_num[x] += 1
-		if (smooth):
-			face.setSmooth()
-		rt.addshape(face)
+			vertex_faces[x].append(f)
 
 	# interpolate normals at vertices
 	num = 0
-	for vf in vertex_face_num:
-		if (vertex_face_num[num] > 0):
+	for vfaces in vertex_faces:
+		vert = vertices[num]
+		edges = {}
+		N = [0,0,0]
+		for f in vfaces:
+			for fvert in f[0:3]:
+				if edges.has_key(str(fvert)):
+					edges[str(fvert)].append(f)
+				else:
+					edges[str(fvert)] = [f]
+		for f in vfaces:
+			vv = [vertices[x] for x in f[0:3]]
+			fN = Triangle(vv[0], vv[1], vv[2], materials[f[3]-1]).getNormal()
 			for i in range(3):
-				normals[num][i] /= vertex_face_num[num]
-		vertices[num].setNormal(tuple(normals[num]))
+				N[i] += fN[i]
+			surf = surfaces[f[3]-1]
+			if not surf.has_key('smoothing-max-angle'):
+				continue
+			fNvert = list(fN)
+			Ncount = 1
+			copy_vertex = False
+			for fvert in f[0:3]:
+				for ef in edges[str(fvert)]:
+					if ef == f:
+						continue
+					# f - ref. face; ef - other face
+					vv = [vertices[x] for x in ef[0:3]]
+					efN = Triangle(vv[0], vv[1], vv[2], materials[ef[3]-1]).getNormal()
+					d = dot(fN, efN)
+					if d > 1:
+						d = 1
+					if d < -1:
+						d = -1
+					if acos(d) < surf['smoothing-max-angle']:
+						for i in range(3):
+							fNvert[i] += efN[i]
+						Ncount += 1
+					else:
+						copy_vertex = True
+			# here fNvert is normal for num'th vertex in face f
+			if copy_vertex:
+				for i in range(3):
+					fNvert[i] /= Ncount
+				new_vert = NormalVertex(vert)
+				new_vert.setNormal(tuple(fNvert))
+				f.append(f[0])
+				f.append(f[1])
+				f.append(f[2])
+				vertices.append(new_vert)
+				for i in range(3):
+					if f[i] == num:
+						f[i+4] = len(vertices)-1
+		if (len(vfaces) > 0):
+			for i in range(3):
+				N[i] /= len(vfaces)
+		vertices[num].setNormal(tuple(N))
 		num += 1
+
+	for f in faces:
+		if len(f) > 4:
+			v = [vertices[x] for x in f[4:7]]
+		else:
+			v = [vertices[x] for x in f[0:3]]
+		matidx = f[3]-1
+		face = Triangle(v[0], v[1], v[2], materials[matidx])
+		rt.addshape(face)