--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/raytracer.h Thu Oct 25 16:40:22 2007 +0200
@@ -0,0 +1,49 @@
+/*
+ * C++ RayTracer
+ * file: raytracer.h
+ *
+ * Radek Brich, 2006
+ */
+
+#ifndef RAYTRACER_H
+#define RAYTRACER_H
+
+#include <vector>
+
+#include "scene.h"
+
+using namespace std;
+
+/* axis-aligned bounding box */
+class AABB
+{
+};
+
+class ShapeList: public vector<Shape*>
+{
+ AABB extends() { return AABB(); };
+};
+
+class Raytracer
+{
+ ShapeList shapes;
+ vector<Light*> lights;
+ Colour bg_colour;
+ int ao_samples;
+ float ao_distance, ao_angle;
+
+ Vector3 SphereDistribute(int i, int n, float extent, Vector3 &normal);
+ inline Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
+ float &nearest_distance);
+ Colour raytrace(Ray &ray, int depth, Shape *origin_shape);
+public:
+ Raytracer(): shapes(), lights(), bg_colour(0.0, 0.0, 0.0), ao_samples(0) {};
+ ~Raytracer() {};
+ float *render(int w, int h);
+ void addshape(Shape *shape);
+ void addlight(Light *light);
+
+ void ambientocclusion(int samples, float distance, float angle);
+};
+
+#endif