src/noise.cc
branchpyrit
changeset 44 3763b26244f0
parent 34 28f6e8b9d5d1
--- a/src/noise.cc	Sun Dec 30 00:11:47 2007 +0100
+++ b/src/noise.cc	Thu Jan 03 18:06:34 2008 +0100
@@ -1,141 +1,108 @@
 /*
- * Pyrit Ray Tracer
- * file: noise.cc
+ * noise.cc: noise generators
+ *
+ * This file is part of Pyrit Ray Tracer.
+ *
+ * Copyright 2006, 2008  Radek Brich
  *
- * Radek Brich, 2006-2007
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
  */
 
-/*
-Based on
-JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE
-by KEN PERLIN (COPYRIGHT 2002)
-*/
-
 #include <math.h>
 
 #include "noise.h"
 
+/*
+Perlin noise
+Based on JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE by KEN PERLIN (COPYRIGHT 2002)
+*/
+
 Float fade(Float t)
 {
-      return t * t * t * (t * (t * 6 - 15) + 10);
+	return t * t * t * (t * (t * 6 - 15) + 10);
 }
 
 Float lerp(Float t, Float a, Float b)
 {
-      return a + t * (b - a);
+	return a + t * (b - a);
 }
 
 Float grad(unsigned char hash, Float x, Float y, Float z)
 {
-      unsigned char h = hash & 15;            // CONVERT LO 4 BITS OF HASH CODE
-      Float u = h<8 ? x : y,                 // INTO 12 GRADIENT DIRECTIONS.
-             v = h<4 ? y : h==12||h==14 ? x : z;
-      return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
+	unsigned char h = hash & 15;            // CONVERT LO 4 BITS OF HASH CODE
+	Float	u = h<8 ? x : y,                 // INTO 12 GRADIENT DIRECTIONS.
+			v = h<4 ? y : h==12||h==14 ? x : z;
+	return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
 }
 
-unsigned char p[512] = { 151,160,137,91,90,15,
-   131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
-   190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
-   88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
-   77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
-   102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
-   135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
-   5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
-   223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
-   129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
-   251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
-   49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
-   138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
+const unsigned char p[512] =
+{
+	151,160,137,91,90,15,
+	131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
+	190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
+	88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
+	77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
+	102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
+	135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
+	5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
+	223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
+	129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
+	251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
+	49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
+	138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
 
-   151,160,137,91,90,15,
-   131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
-   190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
-   88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
-   77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
-   102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
-   135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
-   5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
-   223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
-   129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
-   251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
-   49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
-   138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
-   };
+	151,160,137,91,90,15,
+	131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
+	190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
+	88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
+	77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
+	102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
+	135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
+	5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
+	223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
+	129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
+	251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
+	49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
+	138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
+};
 
 
 Float perlin(Float x, Float y, Float z)
 {
-      int X = (int)floor(x) & 255,                  // FIND UNIT CUBE THAT
-          Y = (int)floor(y) & 255,                  // CONTAINS POINT.
-          Z = (int)floor(z) & 255;
-      x -= floor(x);                                // FIND RELATIVE X,Y,Z
-      y -= floor(y);                                // OF POINT IN CUBE.
-      z -= floor(z);
-      Float u = fade(x),                                // COMPUTE FADE CURVES
-             v = fade(y),                                // FOR EACH OF X,Y,Z.
-             w = fade(z);
-      int A = p[X  ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,      // HASH COORDINATES OF
-          B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;      // THE 8 CUBE CORNERS,
-
-      return lerp(w, lerp(v, lerp(u, grad(p[AA  ], x  , y  , z   ),  // AND ADD
-                                     grad(p[BA  ], x-1, y  , z   )), // BLENDED
-                             lerp(u, grad(p[AB  ], x  , y-1, z   ),  // RESULTS
-                                     grad(p[BB  ], x-1, y-1, z   ))),// FROM  8
-                     lerp(v, lerp(u, grad(p[AA+1], x  , y  , z-1 ),  // CORNERS
-                                     grad(p[BA+1], x-1, y  , z-1 )), // OF CUBE
-                             lerp(u, grad(p[AB+1], x  , y-1, z-1 ),
-                                     grad(p[BB+1], x-1, y-1, z-1 ))));
-}
-
-
-/*
-// JAVA REFERENCE IMPLEMENTATION OF IMPROVED NOISE - COPYRIGHT 2002 KEN PERLIN.
+	int	X = (int)floor(x) & 255,
+		Y = (int)floor(y) & 255,
+		Z = (int)floor(z) & 255;
+	x -= floor(x);
+	y -= floor(y);
+	z -= floor(z);
+	Float	u = fade(x),
+			v = fade(y),
+			w = fade(z);
+	int	A = p[X  ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,
+		B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;
 
-public final class ImprovedNoise {
-   static public double noise(double x, double y, double z) {
-      int X = (int)Math.floor(x) & 255,                  // FIND UNIT CUBE THAT
-          Y = (int)Math.floor(y) & 255,                  // CONTAINS POINT.
-          Z = (int)Math.floor(z) & 255;
-      x -= Math.floor(x);                                // FIND RELATIVE X,Y,Z
-      y -= Math.floor(y);                                // OF POINT IN CUBE.
-      z -= Math.floor(z);
-      double u = fade(x),                                // COMPUTE FADE CURVES
-             v = fade(y),                                // FOR EACH OF X,Y,Z.
-             w = fade(z);
-      int A = p[X  ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,      // HASH COORDINATES OF
-          B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;      // THE 8 CUBE CORNERS,
-
-      return lerp(w, lerp(v, lerp(u, grad(p[AA  ], x  , y  , z   ),  // AND ADD
-                                     grad(p[BA  ], x-1, y  , z   )), // BLENDED
-                             lerp(u, grad(p[AB  ], x  , y-1, z   ),  // RESULTS
-                                     grad(p[BB  ], x-1, y-1, z   ))),// FROM  8
-                     lerp(v, lerp(u, grad(p[AA+1], x  , y  , z-1 ),  // CORNERS
-                                     grad(p[BA+1], x-1, y  , z-1 )), // OF CUBE
-                             lerp(u, grad(p[AB+1], x  , y-1, z-1 ),
-                                     grad(p[BB+1], x-1, y-1, z-1 ))));
-   }
-   static double fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); }
-   static double lerp(double t, double a, double b) { return a + t * (b - a); }
-   static double grad(int hash, double x, double y, double z) {
-      int h = hash & 15;                      // CONVERT LO 4 BITS OF HASH CODE
-      double u = h<8 ? x : y,                 // INTO 12 GRADIENT DIRECTIONS.
-             v = h<4 ? y : h==12||h==14 ? x : z;
-      return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
-   }
-   static final int p[] = new int[512], permutation[] = { 151,160,137,91,90,15,
-   131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
-   190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
-   88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
-   77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
-   102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
-   135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
-   5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
-   223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
-   129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
-   251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
-   49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
-   138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
-   };
-   static { for (int i=0; i < 256 ; i++) p[256+i] = p[i] = permutation[i]; }
+	return	lerp(w, lerp(v, lerp(u, grad(p[AA  ], x  , y  , z   ),
+									grad(p[BA  ], x-1, y  , z   )),
+							lerp(u, grad(p[AB  ], x  , y-1, z   ),
+									grad(p[BB  ], x-1, y-1, z   ))),
+					lerp(v, lerp(u, grad(p[AA+1], x  , y  , z-1 ),
+									grad(p[BA+1], x-1, y  , z-1 )),
+							lerp(u, grad(p[AB+1], x  , y-1, z-1 ),
+									grad(p[BB+1], x-1, y-1, z-1 ))));
 }
-*/