--- a/TODO Wed Mar 26 17:03:38 2008 +0100
+++ b/TODO Fri Mar 28 00:53:20 2008 +0100
@@ -4,13 +4,11 @@
Inside-out transition is ignored as every second intersection is ignored to avoid duplicit
intersect points. This solution should be replaced by moving ray origin a little forward, which
should work as well and without side-effects.
- * bug in octree - black lines in center of image
Future Plans
============
* changing main ray tracing algoritm to more flexible architecture with a Sampler object:
- - update all demos for new Sampler/Camera architecture
- - enhance Sampler to support oversampling and subsampling as before
+ - enhance Sampler to support subsampling
- rewrite pthreads
* namespace
* kd-tree:
@@ -25,6 +23,11 @@
* implement efficient AABB-ray intersection using Plucker coordinates
* generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
+Performance Weak Points
+=======================
+ * Raytracer::render -- allocating and deallocating every sample
+
+
New Classes?
============