src/matrix.h
branchpyrit
changeset 22 76b7bd51d64a
parent 21 79b516a3803d
child 23 7e258561a690
--- a/src/matrix.h	Fri Nov 30 00:44:51 2007 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,94 +0,0 @@
-/*
- * C++ RayTracer
- * file: matrix.h
- *
- * Radek Brich, 2006
- */
-
-/* not used at this time */
-
-#ifndef MATRIX_H
-#define MATRIX_H
-
-#include "vector.h"
-
-using namespace std;
-
-class Matrix
-{
-public:
-	float data[4][4];
-
-	Matrix(): {};
-
-	// sum
-	friend Matrix operator+(const Matrix &a, const Matrix &b)
-	{
-		Matrix m = Matrix();
-		for (int i = 0; i < 4; i++)
-			for (int j = 0; j < 4; j++)
-				m.data[i][j] = a.data[i][j] + b.data[i][j];
-		return m;
-	}
-
-	// difference
-	friend Matrix operator-(const Matrix &a, const Matrix &b)
-	{
-		Matrix m = Matrix();
-		for (int i = 0; i < 4; i++)
-			for (int j = 0; j < 4; j++)
-				m.data[i][j] = a.data[i][j] - b.data[i][j];
-		return m;
-	}
-
-	// product
-	friend Matrix operator*(const Matrix &a, const Matrix &b)
-	{
-		Matrix m = Matrix();
-		for (int i = 0; i < 4; i++)
-			for (int j = 0; j < 4; j++)
-				m.data[i][j] =
-					a.data[i][0] * b.data[0][j] +
-					a.data[i][1] * b.data[1][j] +
-					a.data[i][2] * b.data[2][j] +
-					a.data[i][3] * b.data[3][j];
-		return m;
-	}
-
-	// negative
-	Matrix operator-()
-	{
-		Matrix m = Matrix();
-		for (int i = 0; i < 4; i++)
-			for (int j = 0; j < 4; j++)
-				m.data[i][j] = -data[i][j];
-		return m;
-	}
-
-	// product of matrix and scalar
-	Matrix operator*(const float &f)
-	{
-		Matrix m = Matrix();
-		for (int i = 0; i < 4; i++)
-			for (int j = 0; j < 4; j++)
-				m.data[i][j] = data[i][j] * f;
-		return m;
-	}
-
-	friend Matrix operator*(const float &f, Matrix &m) { return m * f; };
-
-	// product of matrix and vector
-	Vector3 operator*(const Vector3 &v)
-	{
-		Vector3 u = Vector3();
-		u.x = data[0][0] * v.x + data[0][1] * v.y + data[0][2] * v.z + data[0][3] * v.w;
-		u.y = data[1][0] * v.x + data[1][1] * v.y + data[1][2] * v.z + data[1][3] * v.w;
-		u.z = data[2][0] * v.x + data[2][1] * v.y + data[2][2] * v.z + data[2][3] * v.w;
-		u.w = data[3][0] * v.x + data[3][1] * v.y + data[3][2] * v.z + data[3][3] * v.w;
-		return u;
-	}
-
-	friend Matrix operator*(const Vector3 &v, Matrix &m) { return m * v; };
-};
-
-#endif