--- a/ccdemos/realtime.cc Thu Nov 29 18:30:16 2007 +0100
+++ b/ccdemos/realtime.cc Fri Nov 30 00:44:51 2007 +0100
@@ -2,8 +2,8 @@
#include "raytracer.h"
-int w = 512;
-int h = 200;
+int w = 480;
+int h = 288;
float *render_buffer;
Raytracer rt;
@@ -13,11 +13,9 @@
{
rt.render(w, h, render_buffer);
- if ( SDL_MUSTLOCK(screen) ) {
- if ( SDL_LockSurface(screen) < 0 ) {
+ if (SDL_MUSTLOCK(screen))
+ if (SDL_LockSurface(screen) < 0)
return;
- }
- }
Uint32 *bufp = (Uint32 *)screen->pixels;
unsigned char c[3];
@@ -34,12 +32,13 @@
bufp++;
}
- if ( SDL_MUSTLOCK(screen) ) {
+ if (SDL_MUSTLOCK(screen))
SDL_UnlockSurface(screen);
- }
- SDL_UpdateRect(screen, 0, 0, w, h);
- SDL_Flip(screen);
+ if (screen->flags & SDL_DOUBLEBUF)
+ SDL_Flip(screen);
+ else
+ SDL_UpdateRect(screen, 0, 0, w, h);
}
int main()
@@ -64,25 +63,29 @@
render_buffer = (float *) malloc(w*h*3*sizeof(float));
rt.setThreads(2);
+ rt.setMaxDepth(1);
KdTree top;
rt.setTop(&top);
Light light1(Vector3(2.0, -5.0, -5.0), Colour(0.7, 0.3, 0.6));
+ light1.castShadows(false);
rt.addlight(&light1);
Light light2(Vector3(-2.0, 10.0, 2.0), Colour(0.4, 0.6, 0.3));
+ light2.castShadows(false);
rt.addlight(&light2);
Material mat_sph(Colour(1.0, 1.0, 1.0));
- for (int y=0; y<20; y++)
- for (int x=0; x<20; x++)
- rt.addshape(new Sphere(Vector3(x-10, (float)random()/RAND_MAX*5.0, y-10), 0.45, &mat_sph));
+ for (int y=0; y<10; y++)
+ for (int x=0; x<10; x++)
+ rt.addshape(new Sphere(Vector3(x*2-10, (float)random()/RAND_MAX*5.0, y*2-10), 0.45, &mat_sph));
rt.setCamera(&cam);
cam.setEye(Vector3(0,0,10));
/* build kd-tree */
+ top.setMaxDepth(100);
top.optimize();
/* loop... */