--- a/src/raytracer.h Thu Nov 29 18:30:16 2007 +0100
+++ b/src/raytracer.h Fri Nov 30 00:44:51 2007 +0100
@@ -20,10 +20,7 @@
struct RenderrowData {
Raytracer *rt;
int w;
- Vector3 eye, dfix, dx;
-#if OVERSAMPLING
- Vector3 dy;
-#endif
+ Vector3 eye, dfix, dx, dy;
float *iter;
};
@@ -36,11 +33,13 @@
int ao_samples;
float ao_distance, ao_angle;
int num_threads;
+ int subsample;
+ int max_depth;
Vector3 SphereDistribute(int i, int n, float extent, Vector3 &normal);
public:
Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0),
- ao_samples(0), num_threads(4) {};
+ ao_samples(0), num_threads(4), subsample(8), max_depth(4) {};
void render(int w, int h, float *buffer);
Colour raytrace(Ray &ray, int depth, Shape *origin_shape);
void addshape(Shape *shape) { top->addShape(shape); };
@@ -48,6 +47,8 @@
void setCamera(Camera *cam) { camera = cam; };
void setTop(Container *atop) { top = atop; };
Container *getTop() { return top; };
+ int getSubsample() { return subsample; };
+ void setMaxDepth(int newdepth) { max_depth = newdepth; };
void ambientocclusion(int samples, float distance, float angle);
void setThreads(int num) { num_threads = num; };