--- a/include/raytracer.h Sun Dec 09 10:45:26 2007 +0100
+++ b/include/raytracer.h Sun Dec 09 13:31:38 2007 +0100
@@ -34,12 +34,13 @@
Float ao_distance, ao_angle;
int num_threads;
int subsample;
+ int oversample; // 0 = no, 1 = 5x, 2 = 9x, 3 = 16x
int max_depth;
Vector3 SphereDistribute(int i, int n, Float extent, Vector3 &normal);
public:
Raytracer(): top(NULL), camera(NULL), lights(), bg_colour(0.0, 0.0, 0.0),
- ao_samples(0), num_threads(2), subsample(8), max_depth(3) {};
+ ao_samples(0), num_threads(2), subsample(8), oversample(0), max_depth(3) {};
void render(int w, int h, Float *buffer);
Colour raytrace(Ray &ray, int depth, Shape *origin_shape);
void addshape(Shape *shape) { top->addShape(shape); };
@@ -47,7 +48,10 @@
void setCamera(Camera *cam) { camera = cam; };
void setTop(Container *atop) { top = atop; };
Container *getTop() { return top; };
+ void setSubsample(int sub) { subsample = sub; };
int getSubsample() { return subsample; };
+ void setOversample(int osa) { oversample = osa; };
+ int getOversample() { return oversample; };
void setMaxDepth(int newdepth) { max_depth = newdepth; };
void ambientocclusion(int samples, Float distance, Float angle);