--- a/include/shapes.h Sun Apr 27 09:44:49 2008 +0200
+++ b/include/shapes.h Sun Apr 27 14:19:37 2008 +0200
@@ -55,12 +55,14 @@
// first intersection point
virtual bool intersect(const Ray &ray, Float &dist) const = 0;
- virtual void intersect_packet(const RayPacket &rays, __m128 &dists, bool *results)
+ virtual __m128 intersect_packet(const RayPacket &rays, __m128 &dists)
{
- results[0] = intersect(rays[0], ((float*)&dists)[0]);
- results[1] = intersect(rays[1], ((float*)&dists)[1]);
- results[2] = intersect(rays[2], ((float*)&dists)[2]);
- results[3] = intersect(rays[3], ((float*)&dists)[3]);
+ __m128 results;
+ ((int*)&results)[0] = intersect(rays[0], ((float*)&dists)[0]) ? -1 : 0;
+ ((int*)&results)[1] = intersect(rays[1], ((float*)&dists)[1]) ? -1 : 0;
+ ((int*)&results)[2] = intersect(rays[2], ((float*)&dists)[2]) ? -1 : 0;
+ ((int*)&results)[3] = intersect(rays[3], ((float*)&dists)[3]) ? -1 : 0;
+ return results;
};
// all intersections (only for CSG)
@@ -203,6 +205,9 @@
Triangle() {};
Triangle(Vertex *aA, Vertex *aB, Vertex *aC, Material *amaterial);
bool intersect(const Ray &ray, Float &dist) const;
+#ifdef TRI_BARI_PRE
+ __m128 intersect_packet(const RayPacket &rays, __m128 &dists);
+#endif
bool intersect_all(const Ray &ray, Float dist, vector<Float> &allts) const {return false;};
bool intersect_bbox(const BBox &bbox) const;
const Vector3 normal(const Vector3 &P) const { return (material->smooth ? smooth_normal(P) : N); };