--- a/include/material.h Tue Apr 29 23:31:08 2008 +0200
+++ b/include/material.h Fri May 02 13:27:47 2008 +0200
@@ -43,7 +43,7 @@
{
public:
virtual ~Texture() {};
- virtual Colour evaluate(const Vector3 &point) = 0;
+ virtual Colour evaluate(const Vector &point) = 0;
};
/**
@@ -103,13 +103,13 @@
class TextureMap
{
protected:
- Vector3 center;
+ Vector center;
Float invsize;
public:
- TextureMap(const Vector3 &acenter, const Float &size):
+ TextureMap(const Vector &acenter, const Float &size):
center(acenter), invsize(1./size) {};
virtual ~TextureMap() {};
- virtual void map(const Vector3 &point, Float &u, Float &v) = 0;
+ virtual void map(const Vector &point, Float &u, Float &v) = 0;
};
/**
@@ -118,11 +118,11 @@
class PlanarMap: public TextureMap
{
public:
- PlanarMap(const Vector3 &acenter, const Float &size):
+ PlanarMap(const Vector &acenter, const Float &size):
TextureMap(acenter, size) {};
- void map(const Vector3 &point, Float &u, Float &v)
+ void map(const Vector &point, Float &u, Float &v)
{
- const Vector3 p = point - center;
+ const Vector p = point - center;
u = p.x*invsize;
v = p.y*invsize;
};
@@ -134,11 +134,11 @@
class CubicMap: public TextureMap
{
public:
- CubicMap(const Vector3 &acenter, const Float &size):
+ CubicMap(const Vector &acenter, const Float &size):
TextureMap(acenter, size) {};
- void map(const Vector3 &point, Float &u, Float &v)
+ void map(const Vector &point, Float &u, Float &v)
{
- const Vector3 p = point - center;
+ const Vector p = point - center;
if (fabs(p.x) > fabs(p.y))
{
if (fabs(p.x) > fabs(p.z))
@@ -188,11 +188,11 @@
class CylinderMap: public TextureMap
{
public:
- CylinderMap(const Vector3 &acenter, const Float &size):
+ CylinderMap(const Vector &acenter, const Float &size):
TextureMap(acenter, size) {};
- void map(const Vector3 &point, Float &u, Float &v)
+ void map(const Vector &point, Float &u, Float &v)
{
- const Vector3 p = point - center;
+ const Vector p = point - center;
u = ( M_PI + atan2(p.z, p.x) ) * invsize;
v = p.y * invsize;
};
@@ -204,11 +204,11 @@
class SphereMap: public TextureMap
{
public:
- SphereMap(const Vector3 &acenter, const Float &size):
+ SphereMap(const Vector &acenter, const Float &size):
TextureMap(acenter, size) {};
- void map(const Vector3 &point, Float &u, Float &v)
+ void map(const Vector &point, Float &u, Float &v)
{
- const Vector3 p = point - center;
+ const Vector p = point - center;
u = ( M_PI + atan2(p.z, p.x) ) * invsize;
v = acos(p.y / p.mag()) * invsize;
};
@@ -234,7 +234,7 @@
public:
ImageTexture(TextureMap *tmap, Pixmap *image):
Texture2D(tmap), pixmap(image) {};
- Colour evaluate(const Vector3 &point)
+ Colour evaluate(const Vector &point)
{
Float u,v;
map->map(point, u,v);
@@ -255,7 +255,7 @@
public:
CheckersTexture(TextureMap *tmap, ColourMap *cmap):
Texture2D(tmap), colourmap(cmap) {};
- Colour evaluate(const Vector3 &point)
+ Colour evaluate(const Vector &point)
{
Float u,v, val;
map->map(point, u,v);
@@ -274,7 +274,7 @@
public:
CloudTexture(const Float &adetail, ColourMap *cmap):
detail(adetail), colourmap(cmap) {};
- Colour evaluate(const Vector3 &point)
+ Colour evaluate(const Vector &point)
{
Float sum = 0.0;
for (int i = 1; i < detail; i++)