--- a/include/quaternion.h Tue Apr 29 23:31:08 2008 +0200
+++ b/include/quaternion.h Fri May 02 13:27:47 2008 +0200
@@ -3,7 +3,7 @@
*
* This file is part of Pyrit Ray Tracer.
*
- * Copyright 2007 Radek Brich
+ * Copyright 2007, 2008 Radek Brich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -44,9 +44,9 @@
Quaternion(): a(0), b(0), c(0), d(0) {};
Quaternion(const Float aa, const Float ab, const Float ac, const Float ad):
a(aa), b(ab), c(ac), d(ad) {};
- Quaternion(const Vector3& v): a(0), b(v.x), c(v.y), d(v.z) {};
+ Quaternion(const Vector& v): a(0), b(v.x), c(v.y), d(v.z) {};
- Vector3 toVector() { return Vector3(b, c, d); };
+ Vector toVector() { return Vector(b, c, d); };
Quaternion normalize()
{