--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/container.cc Wed Dec 05 18:54:23 2007 +0100
@@ -0,0 +1,31 @@
+#include "common.h"
+#include "container.h"
+
+void Container::addShape(Shape* aShape)
+{
+ shapes.push_back(aShape);
+ if (shapes.size() == 0) {
+ /* initialize bounding box */
+ bbox = aShape->get_bbox();
+ } else {
+ /* adjust bounding box */
+ BBox shapebb = aShape->get_bbox();
+ if (shapebb.L.x < bbox.L.x) bbox.L.x = shapebb.L.x;
+ if (shapebb.L.y < bbox.L.y) bbox.L.y = shapebb.L.y;
+ if (shapebb.L.z < bbox.L.z) bbox.L.z = shapebb.L.z;
+ if (shapebb.H.x > bbox.H.x) bbox.H.x = shapebb.H.x;
+ if (shapebb.H.y > bbox.H.y) bbox.H.y = shapebb.H.y;
+ if (shapebb.H.z > bbox.H.z) bbox.H.z = shapebb.H.z;
+ }
+};
+
+Shape *Container::nearest_intersection(const Shape *origin_shape, const Ray &ray,
+ Float &nearest_distance)
+{
+ Shape *nearest_shape = NULL;
+ ShapeList::iterator shape;
+ for (shape = shapes.begin(); shape != shapes.end(); shape++)
+ if (*shape != origin_shape && (*shape)->intersect(ray, nearest_distance))
+ nearest_shape = *shape;
+ return nearest_shape;
+}