Sphere, Box - RayPacket intersection
replace 5x oversampling with 4x uniform oversampling
Import('env lib')
myenv = env.Clone()
myenv.Append(CPPPATH = ['.','#include'], LIBPATH='#build/lib')
myenv.Prepend(LIBS=['pyrit','png'])
sdlenv = myenv.Clone()
sdlenv.ParseConfig('sh sdl-config --cflags --libs')
l = []
image_obj = myenv.Object('image.c', CC="$CXX")
l.append( image_obj )
l.append( sdlenv.Program(['realtime.cc']) )
l.append( sdlenv.Program(['realtime_bunny.cc']) )
l.append( sdlenv.Program(['realtime_dragon.cc']) )
l.append( sdlenv.Program(['spheres_shadow.cc']+image_obj) )
l.append( sdlenv.Program(['textures.cc']+image_obj) )
myenv.Alias('cc-demos', l)