Sphere, Box - RayPacket intersection
replace 5x oversampling with 4x uniform oversampling
/*
* sampler.h: screen sample generation and image reconstruction
*
* This file is part of Pyrit Ray Tracer.
*
* Copyright 2008 Radek Brich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SAMPLER_H
#define SAMPLER_H
#include "common.h"
#include "vector.h"
using namespace std;
/**
* sample
*/
class Sample
{
friend class Sampler;
public:
Float x,y;
int sx,sy,osa_samp;
};
/**
* A abstract sampler.
* It generates screen samples in coordinates between [-1..1] for height
* and [-w/h..w/h] for width. It works in phases: initSampleSet returns
* number of samples for each phase, then samples can be generated using
* nextSample method. The resulting colour of each sample should be returned
* via saveSample method. The sampler should save the results to given buffer
* and decide if other phase is needed. When the picture is complete,
* initSampleSet returns zero and picture can be read from buffer.
*/
class Sampler
{
protected:
Float *buffer;
int w,h;
bool packetable;
public:
Sampler(Float *abuffer, int &aw, int &ah):
buffer(abuffer), w(aw), h(ah), packetable(false) {};
virtual ~Sampler() {};
void resetBuffer(Float *abuffer, int &aw, int &ah) { buffer = abuffer; w = aw; h = ah; };
virtual void init() = 0;
virtual int initSampleSet() = 0;
virtual bool nextSample(Sample *s) = 0;
virtual void saveSample(Sample &samp, Colour &col) = 0;
bool packetableSamples() { return packetable; };
};
/**
* Default sampler.
* Implements basic adaptive subsampling and oversampling.
*/
class DefaultSampler: public Sampler
{
int phase;
int subsample; // 0,1 = no, 1+ = size of sampling grid
int oversample; // 0 = no, 1 = 4x, 2 = 9x, 3 = 16x
int sx,sy,osa_samp; // current sample properties
public:
DefaultSampler(Float *abuffer, int &aw, int &ah):
Sampler(abuffer, aw, ah), phase(-1), subsample(0), oversample(0) {};
void init();
int initSampleSet();
bool nextSample(Sample *s);
void saveSample(Sample &samp, Colour &col);
void setSubsample(int sub) { subsample = sub; };
int getSubsample() { return subsample; };
void setOversample(int osa) { oversample = osa; };
int getOversample() { return oversample; };
};
#endif