DEVNOTES
author Radek Brich <radek.brich@devl.cz>
Tue, 15 Apr 2008 17:12:50 +0200
branchpyrit
changeset 70 4b84e90325c5
parent 64 5785cca4cdb9
child 94 4c8abb8977dc
permissions -rw-r--r--
a fix for CPU and compiler detection

Classes
-------

vector.h -- vector of three scalars, also used for colour
matrix.h -- matrix class, currently not used
quaternion.h -- quaternion class for camera rotation

container.h  -- container for shapes, base class for octree and kd-tree
octree.h -- Octree space subdivision structure for acceleration of ray-shape intersection search
kdtree.h  -- KdTree space subdivision structure

scene.h -- scene objects: Ray, Light, Camera and shapes
raytracer.h -- ray tracer class
common.h -- Float definition (float/double) and some helper functions


Container Usage
---------------
(Container|Octree|KdTree) top;
scene.setTop(top)  // top object in hierarchy
top.optimize()     // build optimization structure

Rework camera
-------------
Sampler - generate points in screen plane
Camera - transform point from sampler to a ray