new C++ demo: realtime_bunny
obj/ply loading functions moved to *reader.py from Python demos
#include "common.h"
#include "container.h"
void Container::addShape(Shape* aShape)
{
shapes.push_back(aShape);
if (shapes.size() == 0) {
/* initialize bounding box */
bbox = aShape->get_bbox();
} else {
/* adjust bounding box */
BBox shapebb = aShape->get_bbox();
if (shapebb.L.x < bbox.L.x) bbox.L.x = shapebb.L.x;
if (shapebb.L.y < bbox.L.y) bbox.L.y = shapebb.L.y;
if (shapebb.L.z < bbox.L.z) bbox.L.z = shapebb.L.z;
if (shapebb.H.x > bbox.H.x) bbox.H.x = shapebb.H.x;
if (shapebb.H.y > bbox.H.y) bbox.H.y = shapebb.H.y;
if (shapebb.H.z > bbox.H.z) bbox.H.z = shapebb.H.z;
}
};
Shape *Container::nearest_intersection(const Shape *origin_shape, const Ray &ray,
Float &nearest_distance)
{
Shape *nearest_shape = NULL;
ShapeList::iterator shape;
for (shape = shapes.begin(); shape != shapes.end(); shape++)
if (*shape != origin_shape && (*shape)->intersect(ray, nearest_distance))
nearest_shape = *shape;
return nearest_shape;
}