# LightWave .lwo file loader
from struct import *
from raytracer import Triangle, NormalVertex, Material
def read_int4(f):
return unpack('>i', f.read(4))[0]
def read_int2(f):
return unpack('>h', f.read(2))[0]
def read_float4(f):
return unpack('>f', f.read(4))[0]
def read_string(f):
res = ''
b = f.read(1)
l = 1
while ( b != '\0' ):
res += b
b = f.read(1)
l += 1
if (l % 2 != 0):
f.read(1)
l += 1
return (res,l)
def read_chunk(f):
ID = f.read(4)
if (ID == ''):
return ('',0)
size = read_int4(f)
return (ID, size)
def read_subchunk(f):
ID = f.read(4)
size = read_int2(f)
return (ID, size)
def read_lwo(filename):
points = []
faces = []
tags = []
surfaces = []
f = file(filename)
(ID,size) = read_chunk(f)
form = f.read(4)
if (ID != 'FORM' or form != 'LWOB'):
print 'not lwo file'
return
(ID,size) = read_chunk(f)
while (ID != ''):
#print ID,size
if (ID == 'PNTS'):
while (size > 0):
p1 = read_float4(f)
p2 = read_float4(f)
p3 = read_float4(f)
points.append((p1,p2,p3))
size -= 12
elif (ID == 'SRFS'):
while (size > 0):
(s,l) = read_string(f)
size -= l
tags.append(s)
elif (ID == 'POLS'):
while (size > 0):
vertex_count = read_int2(f)
size -= 2
inds = []
for i in range(vertex_count):
index = read_int2(f)
inds.append(index)
size -= 2
surf = read_int2(f)
size -= 2
faces.append((inds[0], inds[1], inds[2], surf))
i = 0
while (vertex_count > 3):
faces.append((inds[0], inds[2+i], inds[3+i], surf))
vertex_count -= 1
i += 1
elif (ID == 'SURF'):
(name,l) = read_string(f)
size -= l
surf = {}
while (size > 0):
(subID,subsize) = read_subchunk(f)
size -= 6
if (subID == 'COLR'):
col = f.read(subsize)
surf['color'] = (unpack('BBB',col[:3]))
else:
print "Warning:", subID,"("+str(subsize),"B) ignored"
f.read(subsize)
size -= subsize
surfaces.append(surf)
else:
print "Warning:", ID,"("+str(size),"B) ignored"
f.read(size)
(ID,size) = read_chunk(f)
return (points, faces, tags, surfaces)
def LoadLightwaveLwoFile(rt, filename, defmat, smooth, scale=(1,1,1), trans=(0,0,0)):
if (type(scale) == float or type(scale) == int):
scale = (scale,)*3
(points, faces, tags, surfaces) = read_lwo(filename)
vertices = []
normals = []
vertex_face_num = []
materials = []
for surf in surfaces:
mat = Material(colour=tuple(float(x)/255. for x in surf['color']))
materials.append(mat)
for point in points:
v0 = scale[0]*point[0] + trans[0]
v1 = scale[1]*point[1] + trans[1]
v2 = scale[2]*point[2] + trans[2]
vertices.append(NormalVertex((v2,v1,v0)))
normals.append([0.,0.,0.])
vertex_face_num.append(0)
for f in faces:
v = [vertices[x] for x in f[0:3]]
matidx = f[3]-1
face = Triangle(v[0], v[1], v[2], materials[matidx])
n = face.getNormal()
for x in f[0:3]:
for i in range(3):
normals[x][i] += n[i]
vertex_face_num[x] += 1
if (smooth):
face.setSmooth()
rt.addshape(face)
# interpolate normals at vertices
num = 0
for vf in vertex_face_num:
if (vertex_face_num[num] > 0):
for i in range(3):
normals[num][i] /= vertex_face_num[num]
vertices[num].setNormal(tuple(normals[num]))
num += 1