realtime_dragon demo: now fullsize model + octree
realtime_bunny demo: bigger resolution
Box, Sphere: implemented AABB intersection
new stop condition for octree building (when number of shapes in children >= 6x shapes in parent node)
fixes for octree traversal
#include <SDL.h>
#include "raytracer.h"
#include "kdtree.h"
int w = 480;
int h = 288;
Float *render_buffer;
Raytracer rt;
Camera cam;
void update(SDL_Surface *screen)
{
rt.render(w, h, render_buffer);
if (SDL_MUSTLOCK(screen))
if (SDL_LockSurface(screen) < 0)
return;
Uint32 *bufp = (Uint32 *)screen->pixels;
unsigned char c[3];
for (Float *fd = render_buffer; fd != render_buffer + w*h*3; fd += 3)
{
for (int i = 0; i < 3; i++)
{
if (fd[i] > 1.0)
c[i] = 255;
else
c[i] = (unsigned char)(fd[i] * 255.0);
}
*bufp = SDL_MapRGB(screen->format, c[0], c[1], c[2]);
bufp++;
}
if (SDL_MUSTLOCK(screen))
SDL_UnlockSurface(screen);
if (screen->flags & SDL_DOUBLEBUF)
SDL_Flip(screen);
else
SDL_UpdateRect(screen, 0, 0, w, h);
}
int main()
{
/* initialize SDL */
SDL_Surface *screen;
if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
atexit(SDL_Quit);
screen = SDL_SetVideoMode(w, h, 32, SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_RESIZABLE);
if ( screen == NULL ) {
fprintf(stderr, "Unable to set video mode: %s\n", SDL_GetError());
exit(1);
}
/* initialize raytracer and prepare scene */
render_buffer = (Float *) malloc(w*h*3*sizeof(Float));
rt.setThreads(2);
rt.setMaxDepth(3);
KdTree top;
rt.setTop(&top);
Light light1(Vector3(2.0, -5.0, -5.0), Colour(0.7, 0.3, 0.6));
light1.castShadows(false);
rt.addlight(&light1);
Light light2(Vector3(-2.0, 10.0, 2.0), Colour(0.4, 0.6, 0.3));
light2.castShadows(false);
rt.addlight(&light2);
Material mat_sph(Colour(1.0, 1.0, 1.0));
for (int y=0; y<10; y++)
for (int x=0; x<10; x++)
rt.addshape(new Sphere(Vector3(x*2-10, (Float)random()/RAND_MAX*5.0, y*2-10), 0.45, &mat_sph));
rt.setCamera(&cam);
cam.setEye(Vector3(0,0,10));
/* build kd-tree */
top.setMaxDepth(100);
top.optimize();
/* loop... */
SDL_Event event;
bool quit = false;
Float roty = 0.0, rotx = 0.0, move = 0.0;
while (!quit)
{
while (SDL_PollEvent(&event))
{
switch (event.type) {
case SDL_VIDEORESIZE:
w = event.resize.w;
h = event.resize.h;
render_buffer = (Float *) realloc(render_buffer, w*h*3*sizeof(Float));
screen = SDL_SetVideoMode(w, h, 32, SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_RESIZABLE);
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE) {
quit = true;
break;
}
if (event.key.keysym.sym == SDLK_LEFT) {
roty = -0.01;
break;
}
if (event.key.keysym.sym == SDLK_RIGHT) {
roty = +0.01;
break;
}
if (event.key.keysym.sym == SDLK_DOWN) {
rotx = +0.01;
break;
}
if (event.key.keysym.sym == SDLK_UP) {
rotx = -0.01;
break;
}
if (event.key.keysym.sym == SDLK_w) {
move = +0.5;
break;
}
if (event.key.keysym.sym == SDLK_s) {
move = -0.5;
break;
}
break;
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_LEFT || event.key.keysym.sym == SDLK_RIGHT) {
roty = 0.0;
break;
}
if (event.key.keysym.sym == SDLK_UP || event.key.keysym.sym == SDLK_DOWN) {
rotx = 0.0;
break;
}
if (event.key.keysym.sym == SDLK_w || event.key.keysym.sym == SDLK_s) {
move = 0.0;
break;
}
break;
case SDL_QUIT:
quit = true;
}
}
cam.rotate(Quaternion(cos(roty),0,sin(roty),0).normalize());
cam.rotate(Quaternion(cos(rotx),cam.u[0]*sin(rotx),0,cam.u[2]*sin(rotx)).normalize());
cam.u.y = 0;
cam.u.normalize();
cam.move(move,0,0);
update(screen);
}
free(render_buffer);
}