octree traversal rewritten to avoid recursion
reenabled -O3 optimizations (was accidentaly disabled, now it traces even faster! :-))
realtime_bunny: added FPS counter, fixed a bug in ply loader
min3 and max3 templates added to common.h
from raytracer import Triangle, NormalVertexdef LoadWavefrontObjFile(rt, filename, mat, scale): vertices = [] fp = file(filename) while True: ln = fp.readline() if ln == "": break; ln = ln.split() if ln[0] == "v": v = [scale*float(x) for x in ln[1:4]] vertices.append(tuple(v)) if ln[0] == "f": f = [vertices[int(x)-1] for x in ln[1:4]] face = Triangle(NormalVertex(f[0]), NormalVertex(f[1]), NormalVertex(f[2]), mat) rt.addshape(face)