octree traversal rewritten to avoid recursion
reenabled -O3 optimizations (was accidentaly disabled, now it traces even faster! :-))
realtime_bunny: added FPS counter, fixed a bug in ply loader
min3 and max3 templates added to common.h
/*
* Pyrit Ray Tracer
* file: noise.h
*
* Radek Brich, 2006-2007
*/
#ifndef NOISE_H
#define NOISE_H
#include "common.h"
Float perlin(Float x, Float y, Float z);
#endif