kd-tree building - check all axes for best split, add additional shape-bbox check
extent Container bounds by Eps to fix invisible triangles on borders
new Camera constructor with more intuitive lookat/up vectors
fix camera axes (mirrored images)
better camera angle-of-view
change capitalization of addShape and addLight
Import('env lib')
env.Append(CPPPATH = ['.','#include'], LIBPATH='#build/lib')
env.Prepend(LIBS=['pyrit','png'])
sdlenv = env.Clone()
sdlenv.ParseConfig('sh sdl-config --cflags --libs')
l = []
image_obj = env.Object('image.c', CC="$CXX")
l.append( image_obj )
l.append( sdlenv.Program(['realtime.cc']) )
l.append( sdlenv.Program(['realtime_bunny.cc']) )
l.append( sdlenv.Program(['realtime_dragon.cc']) )
l.append( sdlenv.Program(['spheres_shadow.cc']+image_obj) )
l.append( sdlenv.Program(['textures.cc']+image_obj) )
env.Alias('cc-demos', l)