kd-tree building - check all axes for best split, add additional shape-bbox check
extent Container bounds by Eps to fix invisible triangles on borders
new Camera constructor with more intuitive lookat/up vectors
fix camera axes (mirrored images)
better camera angle-of-view
change capitalization of addShape and addLight
/*
* kdtree.h: KdTree class
*
* This file is part of Pyrit Ray Tracer.
*
* Copyright 2006, 2007 Radek Brich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef KDTREE_H
#define KDTREE_H
#include <iostream>
#include <fstream>
#include "container.h"
#include "vector.h"
#include "scene.h"
using namespace std;
/**
* a node of kd-tree
*/
class KdNode
{
Float split;
short axis; /* 0,1,2 => x,y,z; 3 => leaf */
public:
union {
KdNode *children;
ShapeList *shapes;
};
KdNode() : axis(3) { shapes = new ShapeList(); };
~KdNode();
void setAxis(short aAxis) { axis = aAxis; };
short getAxis() { return axis; };
void setSplit(Float aSplit) { split = aSplit; };
Float getSplit() { return split; };
void setLeaf() { axis = 3; };
bool isLeaf() { return axis == 3; };
KdNode *getLeftChild() { return children; };
KdNode *getRightChild() { return children+1; };
void addShape(Shape* aShape) { shapes->push_back(aShape); };
void subdivide(BBox bbox, int maxdepth);
};
/**
* kd-tree
*/
class KdTree: public Container
{
KdNode *root;
bool built;
int max_depth;
public:
KdTree() : Container(), root(NULL), built(false), max_depth(32) {};
~KdTree() { if (root) delete root; };
void addShape(Shape* aShape) { Container::addShape(aShape); built = false; };
Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
Float &nearest_distance);
void optimize() { build(); };
void build();
void save(ostream &str, KdNode *node = NULL);
void load(istream &str, KdNode *node = NULL);
void setMaxDepth(int md) { max_depth = md; };
};
#endif