remove forgotten noise.h includes
common_ply.h: ignore invalid faces with duplicated points
(this solves visual flaws in dragon model)
extend loadShape for loading triangles
realtime_dragon.cc demo: add kd-tree dump/load functionality,
add colored perlin cloud texture
/*
* serialize.h: object serialization functions
*
* This file is part of Pyrit Ray Tracer.
*
* Copyright 2008 Radek Brich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SERIALIZE_H
#define SERIALIZE_H
#include <map>
#include "shapes.h"
#include "container.h"
#include "kdtree.h"
class Indexer
{
map <void *, int> indexmap;
int index;
public:
Indexer(): indexmap(), index(0) {};
void reset() { indexmap.clear(); index = 0; };
bool get(void *o, int &retidx);
const int &operator[](void *o) { return indexmap[o]; };
};
extern Indexer vertex_index, shape_index;
void resetSerializer();
Shape *loadShape(istream &st, Material *mat);
ostream & operator<<(ostream &st, Shape &o);
ostream & operator<<(ostream &st, Vertex &o);
ostream & operator<<(ostream &st, Container &o);
istream & operator>>(istream &st, Vector3 &v);
#endif