TODO
author Radek Brich <radek.brich@devl.cz>
Wed, 23 Apr 2008 10:38:33 +0200
branchpyrit
changeset 78 9569e9f35374
parent 77 dbe8438d5dca
child 79 062b1c4143f7
permissions -rw-r--r--
move shapes to extra source file add serialize header and source file with common serialization functions dump/load feature for shapes and kd-tree fix few minor bugs

Bugs
====
 * (none known)

Future Plans
============
 * textures (3D procedural, pixmaps)
 * generalization: Camera "shader" (ray generator), surface shader and maybe light & background shaders
 * namespace
 * Python binding for all classes
 * stochastic oversampling
 * absorbtion of refracted rays in dense materials (can be computed using shape distance and some 'absorbance' constant)
 * implement efficient AABB-ray intersection using Plucker coordinates

New Classes?
============

shapes.h  -- Triangle, Sphere
scene.h   -- Ray, Light, Camera, Scene
material.h -- Material, Texture
reader.h  -- Reader, WavefrontReader

wf = new WavefrontReader()
wf.setContainer(top)
wf.setTransform(monkey_pos_matrix)
wf.read("monkey.obj")
// more transform&reads
destroy wf

Scene scene -- container with shapes, a camera and lights
scene = new Scene()
scene.setCamera(new Camera(eye, u, v, p))
scene.addLight(new PointLight(pos, color))
rt.setScene(scene)
rt.render(w,h)


constructors have zero or one parameter by default -- the object to copy data from
more parameters -- the data (ray origin and direction)