ccdemos/common_sdl.h
author Radek Brich <radek.brich@devl.cz>
Tue, 06 May 2008 09:39:58 +0200
branchpyrit
changeset 93 96d65f841791
parent 92 9af5c039b678
child 100 c005054bf4c1
permissions -rw-r--r--
more build script tuning make all float constants single precision solve many warnings from msvc and gcc with various -W... flags add common.cc file for dbgmsg() function witch apparently cannot be inlined fix python module building with msvc, add manifest file handling remove forgotten RenderrowData class add stanford models download script for windows (.bat)

#include <SDL.h>

Uint32 fp10s_acc = 0;
Uint32 fp10s_acc_samples = 0;

int w = 512;
int h = 384;

void update(Raytracer &rt, SDL_Surface *screen, Float *render_buffer)
{
	static Uint32 t = 0;
	Uint32 tnow = SDL_GetTicks();
	int fp10s = 10000/(int)(tnow - t);
	if (t != 0)
	{
		fp10s_acc += fp10s;
		++fp10s_acc_samples;
	}
	t = tnow;
	char s[40];
	sprintf(s, "fps:%3d.%1d", fp10s/10, fp10s%10);
	SDL_WM_SetCaption(s, NULL);

	rt.render();

	if (SDL_MUSTLOCK(screen))
		if (SDL_LockSurface(screen) < 0)
			return;

	Uint32 *bufp = (Uint32 *)screen->pixels;
	for (Float *fd = render_buffer; fd != render_buffer + w*h*3; fd += 3)
	{
		unsigned char c[3];
		for (int i = 0; i < 3; i++)
		{
			if (fd[i] > 1.0)
				c[i] = 255;
			else
				c[i] = (unsigned char)(fd[i] * 255.0);
		}
		*bufp = SDL_MapRGB(screen->format, c[0], c[1], c[2]);
		bufp++;
	}

	if (SDL_MUSTLOCK(screen))
		SDL_UnlockSurface(screen);

	if (screen->flags & SDL_DOUBLEBUF)
		SDL_Flip(screen);
	else
		SDL_UpdateRect(screen, 0, 0, w, h);
}

void loop_sdl(Raytracer &rt, Camera &cam,
	void (*update_callback)(Float*) = NULL, void (*key_callback)(int, int) = NULL)
{
	SDL_Surface *screen;
	Float *render_buffer;

	pyrit_verbosity = 0;
	render_buffer = (Float *) malloc(w*h*3*sizeof(Float));
	DefaultSampler sampler(render_buffer, w, h);
	rt.setSampler(&sampler);

	if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
		exit(1);
	}

	screen = SDL_SetVideoMode(w, h, 32, SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_RESIZABLE);
	if ( screen == NULL ) {
		fprintf(stderr, "Unable to set video mode: %s\n", SDL_GetError());
		exit(1);
	}

	SDL_Event event;
	bool quit = false;
	Float roty = 0.0, rotx = 0.0, move = 0.0;
	while (!quit)
	{
		while (SDL_PollEvent(&event))
		{
			switch (event.type) {
				case SDL_VIDEORESIZE:
					w = (event.resize.w-1) / 8 * 8 + 8;
					h = (event.resize.h-1) / 8 * 8 + 8;
					render_buffer = (Float *) realloc(render_buffer, w*h*3*sizeof(Float));
					sampler.resetBuffer(render_buffer, w, h);
					screen = SDL_SetVideoMode(w, h, 32, SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_RESIZABLE);
					break;
				case SDL_KEYDOWN:
					if (event.key.keysym.sym == SDLK_ESCAPE) {
						quit = true;
						break;
					}
					if (event.key.keysym.sym == SDLK_LEFT) {
						roty = +0.01f;
						break;
					}
					if (event.key.keysym.sym == SDLK_RIGHT) {
						roty = -0.01f;
						break;
					}
					if (event.key.keysym.sym == SDLK_DOWN) {
						rotx = +0.01f;
						break;
					}
					if (event.key.keysym.sym == SDLK_UP) {
						rotx = -0.01f;
						break;
					}
					if (event.key.keysym.sym == SDLK_w) {
						move = +0.5f;
						break;
					}
					if (event.key.keysym.sym == SDLK_s) {
						move = -0.5f;
						break;
					}
					if (event.key.keysym.sym == SDLK_c) {
						// print camera coordinates
						cout << "Camera: eye=" << cam.getEye()
						<< ", p=" << cam.getp()
						<< ", u=" << cam.getu()
						<< ", v=" << cam.getv()
						<< endl;
						break;
					}
					if (key_callback != NULL)
						key_callback(event.key.keysym.sym, 1);
					break;
				case SDL_KEYUP:
					if (event.key.keysym.sym == SDLK_LEFT || event.key.keysym.sym == SDLK_RIGHT) {
						roty = 0.0;
						break;
					}
					if (event.key.keysym.sym == SDLK_UP || event.key.keysym.sym == SDLK_DOWN) {
						rotx = 0.0;
						break;
					}
					if (event.key.keysym.sym == SDLK_w || event.key.keysym.sym == SDLK_s) {
						move = 0.0;
						break;
					}
					if (key_callback != NULL)
						key_callback(event.key.keysym.sym, 0);
					break;
				case SDL_QUIT:
					quit = true;
			}
		}
		cam.rotate(Quaternion(cos(roty),0,sin(roty),0).normalize());
		cam.rotate(Quaternion(cos(rotx),
			cam.getu()[0]*sin(rotx),0,cam.getu()[2]*sin(rotx)).normalize());
		if (move != 0.0)
			cam.move(move,0,0);
		if (update_callback != NULL)
			update_callback(render_buffer);
		update(rt, screen, render_buffer);
	}

	free(render_buffer);

	Uint32 fp100s_aver = fp10s_acc*10/fp10s_acc_samples;
	printf("averlage fps: %3d.%2d\n\n", fp100s_aver/100, fp100s_aver%100);
	SDL_Quit();
}