more build script tuning
make all float constants single precision
solve many warnings from msvc and gcc with various -W... flags
add common.cc file for dbgmsg() function witch apparently cannot be inlined
fix python module building with msvc, add manifest file handling
remove forgotten RenderrowData class
add stanford models download script for windows (.bat)
#include <SDL.h>
Uint32 fp10s_acc = 0;
Uint32 fp10s_acc_samples = 0;
int w = 512;
int h = 384;
void update(Raytracer &rt, SDL_Surface *screen, Float *render_buffer)
{
static Uint32 t = 0;
Uint32 tnow = SDL_GetTicks();
int fp10s = 10000/(int)(tnow - t);
if (t != 0)
{
fp10s_acc += fp10s;
++fp10s_acc_samples;
}
t = tnow;
char s[40];
sprintf(s, "fps:%3d.%1d", fp10s/10, fp10s%10);
SDL_WM_SetCaption(s, NULL);
rt.render();
if (SDL_MUSTLOCK(screen))
if (SDL_LockSurface(screen) < 0)
return;
Uint32 *bufp = (Uint32 *)screen->pixels;
for (Float *fd = render_buffer; fd != render_buffer + w*h*3; fd += 3)
{
unsigned char c[3];
for (int i = 0; i < 3; i++)
{
if (fd[i] > 1.0)
c[i] = 255;
else
c[i] = (unsigned char)(fd[i] * 255.0);
}
*bufp = SDL_MapRGB(screen->format, c[0], c[1], c[2]);
bufp++;
}
if (SDL_MUSTLOCK(screen))
SDL_UnlockSurface(screen);
if (screen->flags & SDL_DOUBLEBUF)
SDL_Flip(screen);
else
SDL_UpdateRect(screen, 0, 0, w, h);
}
void loop_sdl(Raytracer &rt, Camera &cam,
void (*update_callback)(Float*) = NULL, void (*key_callback)(int, int) = NULL)
{
SDL_Surface *screen;
Float *render_buffer;
pyrit_verbosity = 0;
render_buffer = (Float *) malloc(w*h*3*sizeof(Float));
DefaultSampler sampler(render_buffer, w, h);
rt.setSampler(&sampler);
if( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
screen = SDL_SetVideoMode(w, h, 32, SDL_SWSURFACE|SDL_DOUBLEBUF|SDL_RESIZABLE);
if ( screen == NULL ) {
fprintf(stderr, "Unable to set video mode: %s\n", SDL_GetError());
exit(1);
}
SDL_Event event;
bool quit = false;
Float roty = 0.0, rotx = 0.0, move = 0.0;
while (!quit)
{
while (SDL_PollEvent(&event))
{
switch (event.type) {
case SDL_VIDEORESIZE:
w = (event.resize.w-1) / 8 * 8 + 8;
h = (event.resize.h-1) / 8 * 8 + 8;
render_buffer = (Float *) realloc(render_buffer, w*h*3*sizeof(Float));
sampler.resetBuffer(render_buffer, w, h);
screen = SDL_SetVideoMode(w, h, 32, SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_RESIZABLE);
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE) {
quit = true;
break;
}
if (event.key.keysym.sym == SDLK_LEFT) {
roty = +0.01f;
break;
}
if (event.key.keysym.sym == SDLK_RIGHT) {
roty = -0.01f;
break;
}
if (event.key.keysym.sym == SDLK_DOWN) {
rotx = +0.01f;
break;
}
if (event.key.keysym.sym == SDLK_UP) {
rotx = -0.01f;
break;
}
if (event.key.keysym.sym == SDLK_w) {
move = +0.5f;
break;
}
if (event.key.keysym.sym == SDLK_s) {
move = -0.5f;
break;
}
if (event.key.keysym.sym == SDLK_c) {
// print camera coordinates
cout << "Camera: eye=" << cam.getEye()
<< ", p=" << cam.getp()
<< ", u=" << cam.getu()
<< ", v=" << cam.getv()
<< endl;
break;
}
if (key_callback != NULL)
key_callback(event.key.keysym.sym, 1);
break;
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_LEFT || event.key.keysym.sym == SDLK_RIGHT) {
roty = 0.0;
break;
}
if (event.key.keysym.sym == SDLK_UP || event.key.keysym.sym == SDLK_DOWN) {
rotx = 0.0;
break;
}
if (event.key.keysym.sym == SDLK_w || event.key.keysym.sym == SDLK_s) {
move = 0.0;
break;
}
if (key_callback != NULL)
key_callback(event.key.keysym.sym, 0);
break;
case SDL_QUIT:
quit = true;
}
}
cam.rotate(Quaternion(cos(roty),0,sin(roty),0).normalize());
cam.rotate(Quaternion(cos(rotx),
cam.getu()[0]*sin(rotx),0,cam.getu()[2]*sin(rotx)).normalize());
if (move != 0.0)
cam.move(move,0,0);
if (update_callback != NULL)
update_callback(render_buffer);
update(rt, screen, render_buffer);
}
free(render_buffer);
Uint32 fp100s_aver = fp10s_acc*10/fp10s_acc_samples;
printf("averlage fps: %3d.%2d\n\n", fp100s_aver/100, fp100s_aver%100);
SDL_Quit();
}