demos/lworeader.py
author Radek Brich <radek.brich@devl.cz>
Tue, 06 May 2008 09:39:58 +0200
branchpyrit
changeset 93 96d65f841791
parent 90 f6a72eb99631
child 97 2a853d284a6a
permissions -rw-r--r--
more build script tuning make all float constants single precision solve many warnings from msvc and gcc with various -W... flags add common.cc file for dbgmsg() function witch apparently cannot be inlined fix python module building with msvc, add manifest file handling remove forgotten RenderrowData class add stanford models download script for windows (.bat)

# LightWave .lwo file loader

from math import *
from struct import *
from pyrit import Triangle, NormalVertex, Material
from vector import dot

def read_int4(f):
	return unpack('>i', f.read(4))[0]

def read_int2(f):
	return unpack('>h', f.read(2))[0]

def read_float4(f):
	return unpack('>f', f.read(4))[0]

def read_string(f):
	res = ''
	b = f.read(1)
	l = 1
	while ( b != '\0' ):
		res += b
		b = f.read(1)
		l += 1
	if (l % 2 != 0):
		f.read(1)
		l += 1
	return (res,l)

def read_chunk(f):
	ID = f.read(4)
	if (ID == ''):
		return ('',0)
	size = read_int4(f)
	return (ID, size)

def read_subchunk(f):
	ID = f.read(4)
	size = read_int2(f)
	return (ID, size)

def read_lwo(filename):
	points = []
	faces = []
	tags = []
	surfaces = []
	f = file(filename, 'rb')
	(ID,size) = read_chunk(f)
	form = f.read(4)
	if (ID != 'FORM' or form != 'LWOB'):
		print 'unknown format'
		return
	(ID,size) = read_chunk(f)
	while (ID != ''):
		#print ID,size
		if (ID == 'PNTS'):
			while (size > 0):
				p1 = read_float4(f)
				p2 = read_float4(f)
				p3 = read_float4(f)
				points.append((p1,p2,p3))
				size -= 12
		elif (ID == 'SRFS'):
			while (size > 0):
				(s,l) = read_string(f)
				size -= l
				tags.append(s)
		elif (ID == 'POLS'):
			while (size > 0):
				vertex_count = read_int2(f)
				size -= 2
				inds = []
				for i in range(vertex_count):
					index = read_int2(f)
					inds.append(index)
					size -= 2
				surf = read_int2(f)
				size -= 2
				if surf < 0:
					# detail polygons
					surf = abs(surf)
					count = read_int2(f)
					size -= 2
					# ... FIXME
				#print size, vertex_count
				if vertex_count >= 3:
					faces.append([inds[0], inds[1], inds[2], surf])
				i = 0
				while (vertex_count > 3):
					faces.append([inds[0], inds[2+i], inds[3+i], surf])
					vertex_count -= 1
					i += 1
		elif (ID == 'SURF'):
			(name,l) = read_string(f)
			size -= l
			surf = {}
			while (size > 0):
				(subID,subsize) = read_subchunk(f)
				size -= 6
				if (subID == 'COLR'):
					col = f.read(subsize)
					surf['color'] = (unpack('BBB',col[:3]))
				elif (subID == 'FLAG'):
					flags = read_int2(f)
					surf['luminous'] = (flags >> 0) & 1;
					surf['outline'] = (flags >> 1) & 1;
					surf['smooth'] = (flags >> 2) & 1;
					surf['color-highlights'] = (flags >> 3) & 1;
					surf['color-filter'] = (flags >> 4) & 1;
					surf['opaque-edge'] = (flags >> 5) & 1;
					surf['transparent-edge'] = (flags >> 6) & 1;
					surf['sharp-terminator'] = (flags >> 7) & 1;
					surf['double-sided'] = (flags >> 8) & 1;
					surf['additive'] = (flags >> 9) & 1;

				# Base Shading (float)
				elif (subID == 'VDIF'):
					surf['diffuse'] = read_float4(f)
				elif (subID == 'VSPC'):
					surf['specular'] = read_float4(f)
				elif (subID == 'VRFL'):
					surf['reflection'] = read_float4(f)
				elif (subID == 'VTRN'):
					surf['transparency'] = read_float4(f)

				# Base Shading (short)
				elif (subID == 'DIFF'):
					if not surf.has_key('diffuse'):
						surf['diffuse'] = read_int2(f)/255.
				elif (subID == 'SPEC'):
					if not surf.has_key('specular'):
						surf['specular'] = read_int2(f)/255.
				elif (subID == 'REFL'):
					if not surf.has_key('reflection'):
						surf['reflection'] = read_int2(f)/255.
				elif (subID == 'TRAN'):
					if not surf.has_key('transparency'):
						surf['transparency'] = read_int2(f)/255.

				elif (subID == 'RIND'):
					surf['refractive-index'] = read_float4(f)
				elif (subID == 'GLOS'):
					surf['glossiness'] = read_int2(f)
				elif (subID == 'SMAN'):
					surf['smoothing-max-angle'] = read_float4(f)
				else:
					print "Warning: SURF sub chunk", subID,"("+str(subsize),"B) ignored"
					f.read(subsize)
				size -= subsize
			surfaces.append(surf)
		else:
			print "Warning: chunk", ID,"("+str(size),"B) ignored"
			f.read(size)
		(ID,size) = read_chunk(f)
	return (points, faces, tags, surfaces)

def LoadLightwaveLwoFile(rt, filename, scale=(1,1,1), trans=(0,0,0)):
	if (type(scale) == float or type(scale) == int):
		scale = (scale,)*3
	(points, faces, tags, surfaces) = read_lwo(filename)

	vertices = []
	normals = []
	vertex_faces = []
	materials = []

	for surf in surfaces:
		mat = Material(colour=tuple(float(x)/255. for x in surf['color']))
		if surf.has_key('smooth'):
			mat.setSmooth(surf['smooth'])
		diff = 1.
		if surf.has_key('diffuse'):
			diff = surf['diffuse']
		spec = 0.
		if surf.has_key('specular'):
			spec = surf['specular']
		gloss = 1.0
		if surf.has_key('glossiness'):
			gloss = surf['glossiness']
		mat.setPhong(0.1, diff, spec, gloss)
		refl = 0.
		if surf.has_key('reflection'):
			refl = surf['reflection']
		mat.setReflectivity(refl)
		transp = 0.
		if surf.has_key('transparency'):
			transp = surf['transparency']
		rindex = 1.0
		if surf.has_key('refractive-index'):
			rindex = surf['refractive-index']
		mat.setTransmissivity(transp, rindex)
		materials.append(mat)

	for point in points:
		v0 = scale[0]*point[0] + trans[0]
		v1 = scale[1]*point[1] + trans[1]
		v2 = scale[2]*point[2] + trans[2]
		vertices.append(NormalVertex((v2,v1,v0)))
		normals.append([0.,0.,0.])
		vertex_faces.append([])

	for f in faces:
		for x in f[0:3]:
			vertex_faces[x].append(f)

	# interpolate normals at vertices
	num = 0
	for vfaces in vertex_faces:
		vert = vertices[num]
		edges = {}
		N = [0,0,0]
		for f in vfaces:
			for fvert in f[0:3]:
				if edges.has_key(str(fvert)):
					edges[str(fvert)].append(f)
				else:
					edges[str(fvert)] = [f]
		for f in vfaces:
			vv = [vertices[x] for x in f[0:3]]
			fN = Triangle(vv[0], vv[1], vv[2], materials[f[3]-1]).getNormal()
			for i in range(3):
				N[i] += fN[i]
			surf = surfaces[f[3]-1]
			if not surf.has_key('smoothing-max-angle'):
				continue
			fNvert = list(fN)
			Ncount = 1
			copy_vertex = False
			for fvert in f[0:3]:
				for ef in edges[str(fvert)]:
					if ef == f:
						continue
					# f - ref. face; ef - other face
					vv = [vertices[x] for x in ef[0:3]]
					efN = Triangle(vv[0], vv[1], vv[2], materials[ef[3]-1]).getNormal()
					d = dot(fN, efN)
					if d > 1:
						d = 1
					if d < -1:
						d = -1
					if acos(d) < surf['smoothing-max-angle']:
						for i in range(3):
							fNvert[i] += efN[i]
						Ncount += 1
					else:
						copy_vertex = True
			# here fNvert is normal for num'th vertex in face f
			if copy_vertex:
				for i in range(3):
					fNvert[i] /= Ncount
				new_vert = NormalVertex(vert)
				new_vert.setNormal(tuple(fNvert))
				f.append(f[0])
				f.append(f[1])
				f.append(f[2])
				vertices.append(new_vert)
				for i in range(3):
					if f[i] == num:
						f[i+4] = len(vertices)-1
		if (len(vfaces) > 0):
			for i in range(3):
				N[i] /= len(vfaces)
		vertices[num].setNormal(tuple(N))
		num += 1

	for f in faces:
		if len(f) > 4:
			v = [vertices[x] for x in f[4:7]]
		else:
			v = [vertices[x] for x in f[0:3]]
		matidx = f[3]-1
		face = Triangle(v[0], v[1], v[2], materials[matidx])
		rt.addShape(face)