more build script tuning
make all float constants single precision
solve many warnings from msvc and gcc with various -W... flags
add common.cc file for dbgmsg() function witch apparently cannot be inlined
fix python module building with msvc, add manifest file handling
remove forgotten RenderrowData class
add stanford models download script for windows (.bat)
/*
* kdtree.h: KdTree class
*
* This file is part of Pyrit Ray Tracer.
*
* Copyright 2006, 2007 Radek Brich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef KDTREE_H
#define KDTREE_H
#include <iostream>
#include <fstream>
#include <assert.h>
#include "common.h"
#include "vector.h"
#include "scene.h"
#include "container.h"
#include "mempool.h"
using namespace std;
/**
* a node of kd-tree
*/
class KdNode
{
Float split;
union {
KdNode *children;
ShapeList *shapes;
int flags; /* 0,1,2 => x,y,z; 3 => leaf */
};
public:
KdNode() { shapes = new ShapeList(); assert((flags & 3) == 0); setLeaf(); };
~KdNode();
void setLeaf() { flags |= 3; };
bool isLeaf() const { return (flags & 3) == 3; };
void setAxis(int aAxis) { flags &= ~3; flags |= aAxis; };
int getAxis() const { return flags & 3; };
void setSplit(Float aSplit) { split = aSplit; };
const Float& getSplit() const { return split; };
void setChildren(KdNode *node) { children = node; assert((flags & 3) == 0); };
KdNode* getLeftChild() const { return (KdNode*)((size_t)children & ~3); };
KdNode* getRightChild() const { return (KdNode*)(((size_t)children & ~3) + 16); };
ShapeList* getShapes() const { return (ShapeList*)((size_t)shapes & ~3); };
void addShape(Shape* aShape) { getShapes()->push_back(aShape); };
};
/**
* kd-tree
*/
class KdTree: public Container
{
MemoryPool<KdNode> mempool;
KdNode *root;
const int max_depth;
bool built;
void recursive_build(KdNode *node, const BBox &bbox, int maxdepth);
void recursive_load(istream &st, KdNode *node);
public:
KdTree(): Container(), mempool(64), root(NULL), max_depth(32), built(false) {};
KdTree(int maxdepth): Container(), mempool(64), root(NULL), max_depth(maxdepth), built(false) {};
~KdTree() { if (root) delete root; };
void addShape(Shape* aShape) { Container::addShape(aShape); built = false; };
Shape *nearest_intersection(const Shape *origin_shape, const Ray &ray,
Float &nearest_distance);
#ifndef NO_SIMD
void packet_intersection(const Shape* const* origin_shapes, const RayPacket &rays,
Float *nearest_distances, Shape **nearest_shapes);
#endif
void optimize() { build(); };
void build();
bool isBuilt() const { return built; };
KdNode *getRootNode() const { return root; };
ostream & dump(ostream &st);
istream & load(istream &st, Material *mat);
};
#endif