more build script tuning
make all float constants single precision
solve many warnings from msvc and gcc with various -W... flags
add common.cc file for dbgmsg() function witch apparently cannot be inlined
fix python module building with msvc, add manifest file handling
remove forgotten RenderrowData class
add stanford models download script for windows (.bat)
/*
* sampler.h: screen sample generation and image reconstruction
*
* This file is part of Pyrit Ray Tracer.
*
* Copyright 2008 Radek Brich
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef SAMPLER_H
#define SAMPLER_H
#include "common.h"
#include "vector.h"
#include "pixmap.h"
using namespace std;
/**
* sample
*/
class Sample
{
friend class Sampler;
public:
Float x,y;
int sx,sy,osa_samp;
};
/**
* A abstract sampler.
* It generates screen samples in coordinates between [-1..1] for height
* and [-w/h..w/h] for width. It works in phases: initSampleSet returns
* number of samples for each phase, then samples can be generated using
* nextSample method. The resulting colour of each sample should be returned
* via saveSample method. The sampler should save the results to given buffer
* and decide if other phase is needed. When the picture is complete,
* initSampleSet returns zero and picture can be read from buffer.
*/
class Sampler
{
protected:
Pixmap pixmap;
bool packetable;
public:
Sampler(Float *buffer, const int &w, const int &h):
pixmap(buffer, w, h), packetable(false) {};
Sampler(const int &w, const int &h):
pixmap(w, h), packetable(false) {};
virtual ~Sampler() {};
void resetBuffer(Float *buffer, int &w, int &h)
{ pixmap.setData(buffer, w, h); };
virtual void init() = 0;
virtual int initSampleSet() = 0;
virtual bool nextSample(Sample *s) = 0;
virtual void saveSample(Sample &samp, Colour &col) = 0;
bool packetableSamples() { return packetable; };
const Pixmap &getPixmap() const { return pixmap; };
};
/**
* Default sampler.
* Implements basic adaptive subsampling and oversampling.
*/
class DefaultSampler: public Sampler
{
int phase;
int subsample; // 0,1 = no, 1+ = size of sampling grid
int oversample; // 0 = no, 1 = 4x, 2 = 9x, 3 = 16x
int sx,sy,osa_samp; // current sample properties
public:
DefaultSampler(Float *buffer, const int &w, const int &h):
Sampler(buffer, w, h), phase(-1), subsample(0), oversample(0) {};
DefaultSampler(const int &w, const int &h):
Sampler(w, h), phase(-1), subsample(0), oversample(0) {};
void init();
int initSampleSet();
bool nextSample(Sample *s);
void saveSample(Sample &samp, Colour &col);
void setSubsample(int sub) { subsample = sub; };
int getSubsample() { return subsample; };
void setOversample(int osa) { oversample = osa; };
int getOversample() { return oversample; };
};
#endif