ccdemos/spheres_shadow.cc
author Radek Brich <radek.brich@devl.cz>
Mon, 05 May 2008 15:31:14 +0200
branchpyrit
changeset 92 9af5c039b678
parent 91 9d66d323c354
child 100 c005054bf4c1
permissions -rw-r--r--
add MSVC compiler support, make it default for Windows new header file simd.h for SSE abstraction and helpers add mselect pseudo instruction for common or(and(...), andnot(...)) replace many SSE intrinsics with new names new MemoryPool class (mempool.h) for faster KdNode allocation remove setMaxDepth() from Octree and KdTree, make max_depth const, it should be defined in constructor and never changed, change after building tree would cause error in traversal modify DefaultSampler to generate nice 2x2 packets of samples for packet tracing optimize Box and BBox::intersect_packet add precomputed invdir attribute to RayPacket scons build system: check for pthread library on Windows check for SDL generate include/config.h with variables detected by scons configuration move auxiliary files to build/ add sanity checks add writable operator[] to Vector

#include "raytracer.h"
#include "octree.h"

#include "common_sdl.h"

Camera cam;
Light light(Vector(-2.0f, 10.0f, -2.0f), Colour(0.9f, 0.9f, 0.9f));

Float lx, ly, lz, cf;

void update_callback(Float*)
{
	if (lx != 0.0f)
		light.pos.x += lx;
	if (ly != 0.0f)
		light.pos.y += ly;
	if (lz != 0.0f)
		light.pos.z += lz;
	if (cf != 0.0f)
		cam.setF(cam.getF() + cf);
}

void key_callback(int key, int down)
{
	switch (key)
	{
		case SDLK_r:
			lx = -0.1f * down;
			break;
		case SDLK_t:
			lx = +0.1f * down;
			break;
		case SDLK_f:
			ly = -0.1f * down;
			break;
		case SDLK_g:
			ly = +0.1f * down;
			break;
		case SDLK_v:
			lz = -0.1f * down;
			break;
		case SDLK_b:
			lz = +0.1f * down;
			break;

		case SDLK_z:
			cf = -0.02f * down;
			break;
		case SDLK_x:
			cf = +0.02f * down;
			break;
	}
}

int main(int argc, char **argv)
{
	Raytracer rt;

	Octree top;
	rt.setTop(&top);

	rt.addLight(&light);

	//Light light2;
	//light2.colour = Colour(0.7, 0.3, 0.6);
	//rt.addLight(&light2);

	Material mat0a(Colour(0.7, 0.7, 0.7));
	mat0a. setReflectivity(0.0);
	Box box(Vector(-10.0, -1.2, -20.0), Vector(10.0, -1.0, 0.0), &mat0a);
	rt.addShape(&box);

	Material mat0b(Colour(0.1, 0.7, 0.8));
	mat0b.setReflectivity(0.7);
	Box box2(Vector(-10.0, -1.2, -20.0), Vector(10.0, 10.0, -20.2), &mat0b);
	rt.addShape(&box2);

	Material mat1(Colour(1.0, 0.0, 0.0));
	Sphere bigsphere(Vector(3.0, 2.0, -7.0), 3.0, &mat1);
	rt.addShape(&bigsphere);

	Material mat2(Colour(0.0, 1.0, 0.0));
	Sphere smallsphere(Vector(-5.5, 1.5, -8.0), 2.0, &mat2);
	rt.addShape(&smallsphere);

	Material mat3(Colour(0.0, 0.0, 1.0));
	mat3.setReflectivity(0.1);
	mat3.setTransmissivity(0.8, 1.5);
	Sphere tinysphere(Vector(-1.2, 0.0, -2.0), 0.7, &mat3);
	rt.addShape(&tinysphere);

	top.optimize();

	cam.setEye(Vector(-2.28908f, 4.30992f, 12.3051f));
	cam.setp(Vector(0.0988566f, -0.139543f, -0.985269f));
	cam.setu(Vector(-0.995004f, 0.0f, -0.0998334f));
	cam.setv(Vector(0.0139311f, 0.990216f, -0.138846f));
	rt.setCamera(&cam);

	w = 800;
	h = 600;

	/* run interactive mode */
	loop_sdl(rt, cam, update_callback, key_callback);

	/* render image */
	if (argc == 2 && !strcmp(argv[1], "-r"))
	{
		pyrit_verbosity = 2;
		DefaultSampler sampler(w, h);
		sampler.setOversample(2);
		rt.setSampler(&sampler);
		rt.render();
		sampler.getPixmap().writePNG("spheres_shadow.png");
	}

	return 0;
}