demos/lworeader.py
author Radek Brich <radek.brich@devl.cz>
Mon, 05 May 2008 15:31:14 +0200
branchpyrit
changeset 92 9af5c039b678
parent 90 f6a72eb99631
child 97 2a853d284a6a
permissions -rw-r--r--
add MSVC compiler support, make it default for Windows new header file simd.h for SSE abstraction and helpers add mselect pseudo instruction for common or(and(...), andnot(...)) replace many SSE intrinsics with new names new MemoryPool class (mempool.h) for faster KdNode allocation remove setMaxDepth() from Octree and KdTree, make max_depth const, it should be defined in constructor and never changed, change after building tree would cause error in traversal modify DefaultSampler to generate nice 2x2 packets of samples for packet tracing optimize Box and BBox::intersect_packet add precomputed invdir attribute to RayPacket scons build system: check for pthread library on Windows check for SDL generate include/config.h with variables detected by scons configuration move auxiliary files to build/ add sanity checks add writable operator[] to Vector

# LightWave .lwo file loader

from math import *
from struct import *
from pyrit import Triangle, NormalVertex, Material
from vector import dot

def read_int4(f):
	return unpack('>i', f.read(4))[0]

def read_int2(f):
	return unpack('>h', f.read(2))[0]

def read_float4(f):
	return unpack('>f', f.read(4))[0]

def read_string(f):
	res = ''
	b = f.read(1)
	l = 1
	while ( b != '\0' ):
		res += b
		b = f.read(1)
		l += 1
	if (l % 2 != 0):
		f.read(1)
		l += 1
	return (res,l)

def read_chunk(f):
	ID = f.read(4)
	if (ID == ''):
		return ('',0)
	size = read_int4(f)
	return (ID, size)

def read_subchunk(f):
	ID = f.read(4)
	size = read_int2(f)
	return (ID, size)

def read_lwo(filename):
	points = []
	faces = []
	tags = []
	surfaces = []
	f = file(filename, 'rb')
	(ID,size) = read_chunk(f)
	form = f.read(4)
	if (ID != 'FORM' or form != 'LWOB'):
		print 'unknown format'
		return
	(ID,size) = read_chunk(f)
	while (ID != ''):
		#print ID,size
		if (ID == 'PNTS'):
			while (size > 0):
				p1 = read_float4(f)
				p2 = read_float4(f)
				p3 = read_float4(f)
				points.append((p1,p2,p3))
				size -= 12
		elif (ID == 'SRFS'):
			while (size > 0):
				(s,l) = read_string(f)
				size -= l
				tags.append(s)
		elif (ID == 'POLS'):
			while (size > 0):
				vertex_count = read_int2(f)
				size -= 2
				inds = []
				for i in range(vertex_count):
					index = read_int2(f)
					inds.append(index)
					size -= 2
				surf = read_int2(f)
				size -= 2
				if surf < 0:
					# detail polygons
					surf = abs(surf)
					count = read_int2(f)
					size -= 2
					# ... FIXME
				#print size, vertex_count
				if vertex_count >= 3:
					faces.append([inds[0], inds[1], inds[2], surf])
				i = 0
				while (vertex_count > 3):
					faces.append([inds[0], inds[2+i], inds[3+i], surf])
					vertex_count -= 1
					i += 1
		elif (ID == 'SURF'):
			(name,l) = read_string(f)
			size -= l
			surf = {}
			while (size > 0):
				(subID,subsize) = read_subchunk(f)
				size -= 6
				if (subID == 'COLR'):
					col = f.read(subsize)
					surf['color'] = (unpack('BBB',col[:3]))
				elif (subID == 'FLAG'):
					flags = read_int2(f)
					surf['luminous'] = (flags >> 0) & 1;
					surf['outline'] = (flags >> 1) & 1;
					surf['smooth'] = (flags >> 2) & 1;
					surf['color-highlights'] = (flags >> 3) & 1;
					surf['color-filter'] = (flags >> 4) & 1;
					surf['opaque-edge'] = (flags >> 5) & 1;
					surf['transparent-edge'] = (flags >> 6) & 1;
					surf['sharp-terminator'] = (flags >> 7) & 1;
					surf['double-sided'] = (flags >> 8) & 1;
					surf['additive'] = (flags >> 9) & 1;

				# Base Shading (float)
				elif (subID == 'VDIF'):
					surf['diffuse'] = read_float4(f)
				elif (subID == 'VSPC'):
					surf['specular'] = read_float4(f)
				elif (subID == 'VRFL'):
					surf['reflection'] = read_float4(f)
				elif (subID == 'VTRN'):
					surf['transparency'] = read_float4(f)

				# Base Shading (short)
				elif (subID == 'DIFF'):
					if not surf.has_key('diffuse'):
						surf['diffuse'] = read_int2(f)/255.
				elif (subID == 'SPEC'):
					if not surf.has_key('specular'):
						surf['specular'] = read_int2(f)/255.
				elif (subID == 'REFL'):
					if not surf.has_key('reflection'):
						surf['reflection'] = read_int2(f)/255.
				elif (subID == 'TRAN'):
					if not surf.has_key('transparency'):
						surf['transparency'] = read_int2(f)/255.

				elif (subID == 'RIND'):
					surf['refractive-index'] = read_float4(f)
				elif (subID == 'GLOS'):
					surf['glossiness'] = read_int2(f)
				elif (subID == 'SMAN'):
					surf['smoothing-max-angle'] = read_float4(f)
				else:
					print "Warning: SURF sub chunk", subID,"("+str(subsize),"B) ignored"
					f.read(subsize)
				size -= subsize
			surfaces.append(surf)
		else:
			print "Warning: chunk", ID,"("+str(size),"B) ignored"
			f.read(size)
		(ID,size) = read_chunk(f)
	return (points, faces, tags, surfaces)

def LoadLightwaveLwoFile(rt, filename, scale=(1,1,1), trans=(0,0,0)):
	if (type(scale) == float or type(scale) == int):
		scale = (scale,)*3
	(points, faces, tags, surfaces) = read_lwo(filename)

	vertices = []
	normals = []
	vertex_faces = []
	materials = []

	for surf in surfaces:
		mat = Material(colour=tuple(float(x)/255. for x in surf['color']))
		if surf.has_key('smooth'):
			mat.setSmooth(surf['smooth'])
		diff = 1.
		if surf.has_key('diffuse'):
			diff = surf['diffuse']
		spec = 0.
		if surf.has_key('specular'):
			spec = surf['specular']
		gloss = 1.0
		if surf.has_key('glossiness'):
			gloss = surf['glossiness']
		mat.setPhong(0.1, diff, spec, gloss)
		refl = 0.
		if surf.has_key('reflection'):
			refl = surf['reflection']
		mat.setReflectivity(refl)
		transp = 0.
		if surf.has_key('transparency'):
			transp = surf['transparency']
		rindex = 1.0
		if surf.has_key('refractive-index'):
			rindex = surf['refractive-index']
		mat.setTransmissivity(transp, rindex)
		materials.append(mat)

	for point in points:
		v0 = scale[0]*point[0] + trans[0]
		v1 = scale[1]*point[1] + trans[1]
		v2 = scale[2]*point[2] + trans[2]
		vertices.append(NormalVertex((v2,v1,v0)))
		normals.append([0.,0.,0.])
		vertex_faces.append([])

	for f in faces:
		for x in f[0:3]:
			vertex_faces[x].append(f)

	# interpolate normals at vertices
	num = 0
	for vfaces in vertex_faces:
		vert = vertices[num]
		edges = {}
		N = [0,0,0]
		for f in vfaces:
			for fvert in f[0:3]:
				if edges.has_key(str(fvert)):
					edges[str(fvert)].append(f)
				else:
					edges[str(fvert)] = [f]
		for f in vfaces:
			vv = [vertices[x] for x in f[0:3]]
			fN = Triangle(vv[0], vv[1], vv[2], materials[f[3]-1]).getNormal()
			for i in range(3):
				N[i] += fN[i]
			surf = surfaces[f[3]-1]
			if not surf.has_key('smoothing-max-angle'):
				continue
			fNvert = list(fN)
			Ncount = 1
			copy_vertex = False
			for fvert in f[0:3]:
				for ef in edges[str(fvert)]:
					if ef == f:
						continue
					# f - ref. face; ef - other face
					vv = [vertices[x] for x in ef[0:3]]
					efN = Triangle(vv[0], vv[1], vv[2], materials[ef[3]-1]).getNormal()
					d = dot(fN, efN)
					if d > 1:
						d = 1
					if d < -1:
						d = -1
					if acos(d) < surf['smoothing-max-angle']:
						for i in range(3):
							fNvert[i] += efN[i]
						Ncount += 1
					else:
						copy_vertex = True
			# here fNvert is normal for num'th vertex in face f
			if copy_vertex:
				for i in range(3):
					fNvert[i] /= Ncount
				new_vert = NormalVertex(vert)
				new_vert.setNormal(tuple(fNvert))
				f.append(f[0])
				f.append(f[1])
				f.append(f[2])
				vertices.append(new_vert)
				for i in range(3):
					if f[i] == num:
						f[i+4] = len(vertices)-1
		if (len(vfaces) > 0):
			for i in range(3):
				N[i] /= len(vfaces)
		vertices[num].setNormal(tuple(N))
		num += 1

	for f in faces:
		if len(f) > 4:
			v = [vertices[x] for x in f[4:7]]
		else:
			v = [vertices[x] for x in f[0:3]]
		matidx = f[3]-1
		face = Triangle(v[0], v[1], v[2], materials[matidx])
		rt.addShape(face)