ccdemos/SConscript
author Radek Brich <radek.brich@devl.cz>
Fri, 02 May 2008 13:27:47 +0200
branchpyrit
changeset 91 9d66d323c354
parent 88 f7edb3b90816
child 92 9af5c039b678
permissions -rw-r--r--
packetize Phong shader new scons config options: simd=(yes|no) - allow/suppress explicit SSE force_flags=(yes|no) - force use of specified flags instead of autodetected profile=(yes|no) - enable gcc's profiling (-pg option) check for pthread.h header, don't try to build without it add fourth Vector3 component for better memory aligning rename Vector3 to Vector partialy SSE-ize Vector class (only fully vertical operations) build static lib and python module in distinctive directories to avoid collision of library file names on some platforms

Import('env lib')
myenv = env.Clone()
myenv.Append(CPPPATH = ['.','#include'], LIBPATH='#build/lib')
myenv.Prepend(LIBS=['pyrit'])

sdlenv = myenv.Clone()
try:
	sdlenv.ParseConfig('sh sdl-config --cflags --libs')
except:
	print "SDL not found, some demos will not built."
	myenv.Alias('cc-demos', None)
	Return()

l = []
l.append( sdlenv.Program(['realtime.cc']) )
l.append( sdlenv.Program(['realtime_bunny.cc']) )
l.append( sdlenv.Program(['realtime_dragon.cc']) )
l.append( sdlenv.Program(['spheres_shadow.cc']) )
l.append( sdlenv.Program(['textures.cc']) )

myenv.Alias('cc-demos', l)