packetize Phong shader
new scons config options:
simd=(yes|no) - allow/suppress explicit SSE
force_flags=(yes|no) - force use of specified flags instead of autodetected
profile=(yes|no) - enable gcc's profiling (-pg option)
check for pthread.h header, don't try to build without it
add fourth Vector3 component for better memory aligning
rename Vector3 to Vector
partialy SSE-ize Vector class (only fully vertical operations)
build static lib and python module in distinctive directories
to avoid collision of library file names on some platforms
# Wavefron .obj file loaderfrom pyrit import Triangle, NormalVertexdef LoadWavefrontObjFile(rt, filename, mat, scale): vertices = [] fp = file(filename) while True: ln = fp.readline() if ln == "": break; ln = ln.split() if ln[0] == "v": v = [scale*float(x) for x in ln[1:4]] vertices.append(tuple(v)) if ln[0] == "f": f = [vertices[int(x)-1] for x in ln[1:4]] face = Triangle(NormalVertex(f[0]), NormalVertex(f[1]), NormalVertex(f[2]), mat) rt.addShape(face)